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OpenGL/WebGL Shaders the Easy Way: Directional Light, Shadows, Point Lights With Raylib Python

FünFET

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OpenGL/WebGL Shaders the Easy Way: Directional Light, Shadows, Point Lights With Raylib Python

3 091 просмотр · 9 мес. назад
FünFET
3,72 тыс. подписчиков
3 091 просмотр · 9 мес. назад
Hello guys! After avoiding OpenGL for a long time, I decided to try adding some shaders to my raylib game to better understand how this works and to give the game a more distinctive visual. In this video, I bring some of the main points I noticed during that process. And as an additional challenge, I decided to make everything compatible with WebGL, so my game can continue running in the browser. Link to game (with source code): https://finfetchannel.itch.io/amaze-g... My games on itch: https://finfetchannel.itch.io/ My website: https://finfetchannel.github.io/ My GitHub: https://github.com/FinFetChannel