Why You Shouldn't Make a Full Game Until You Do THIS First
Creauctopus
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Why You Shouldn't Make a Full Game Until You Do THIS First
13 858 просмотров · 1 год назад
Creauctopus
47,2 тыс. подписчиков
13 858 просмотров · 1 год назад
Learn how I build and test mobile game prototypes in just 4–6 weeks — before committing to full development. In this video, I share my full process, including how I track real player data, what metrics matter most, and how to test your game using small Facebook and Google ad campaigns with a $50–$100 budget.
✅ Topics covered:
-My 4-6-week mobile game prototyping cycle
-Using GameAnalytics and Firebase to track funnels
-The key metrics I look at before continuing development
-How to test your game with real players (not just friends)
-Why it’s easier to move on from failed games using this method
-How to still monetize scrapped prototypes for passive income
🔧 Tools mentioned:
-GameAnalytics: https://gameanalytics.com/
-Firebase Analytics: https://firebase.google.com/products/...
-Meta Ads: / ads
-Google App Campaigns: https://ads.google.com/home/campaigns...
🧪 Build fast. Test smart. Kill early. Then repeat.
🎮 Subscribe for more mobile dev tips and breakdowns!
Timestamps:
00:00 - Intro: Why you should test prototypes early
00:53 - My approach of making games
02:00 - What data to track
02:47 - How to track data
03:27 - How to get real players
05:41 - Analyzing players data
06:41 - Do this!
08:15 - Outro
Music: https://www.bensound.com/free-music-f...
Artist: The Fable
License code: OGJKIWHRTJCCBN2F
#GameDev
#IndieDev
#Unity3D
#Prototyping
#GameAnalytics