Gamification in Storyline 360 for eLearning and Instructional Design | Live Workshop
Devlin Peck
0:00 / 0:00
Gamification in Storyline 360 for eLearning and Instructional Design | Live Workshop
10 350 просмотров · 1 год назад
Devlin Peck
80,4 тыс. подписчиков
10 350 просмотров · 1 год назад
Gamification in Storyline 360 is what we built live in this workshop: a Duolingo-inspired streak bar, digital badges, achievement tracking, and a virtual shop where learners spend the coins they earn on rewards for their virtual office.
I didn't pre-build this one, so you get the real development experience... including the troubleshooting when Storyline had a mind of its own. Sabrina Gonzalez mocked up all the visuals in Figma (she pulled it together in a matter of hours), and I used AI to generate 49 quiz questions from my own YouTube transcripts, then imported them all at once using Storyline's question import template.
Along the way we work through slide masters, feedback masters, custom states, question banks, and the variables-and-conditions combo that powers almost every gamified element in this project. Even if you're brand new to this kind of interactivity, this session is a solid starting point.
We have bigger ambitions for this concept, like user accounts that save your achievements and a multiplayer face-off mode, so let us know in the comments if you'd like to see us build it out further.
For more free instructional design tutorials and resources, visit https://www.devlinpeck.com/?utm_sourc...
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Chapters:
0:00 Welcome and Workshop Overview
1:56 How I Generated Quiz Questions with AI
4:40 Setting Up the Storyline Project File
5:35 Importing and Organizing Questions
7:51 Customizing the Slide Master Layout
17:07 Designing the User Interface
25:51 Creating the Asset Display Scene
26:30 Adding Navigation Buttons
30:31 Setting Up Coins and Progress Tracker with Variables
33:33 Programming Triggers for Interactivity
38:00 Customizing the Feedback Master Slide
54:59 Previewing the Question Slide
55:30 Troubleshooting Trigger Logic on the Feedback Layer
1:02:27 Starting the Virtual Shop Build
1:12:01 Programming the Shop with Conditions
1:15:15 Building the Office Layer to Display Earned Items
1:21:13 Final Challenge, Assets, and Closing Thought
#Storyline360 #Gamification #InstructionalDesign #eLearning #ArticulateStoryline #eLearningDevelopment