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A Game Developer Dissects Heroes of Might and Magic 3

WeterDev

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A Game Developer Dissects Heroes of Might and Magic 3

908 просмотров · 8 дней назад
WeterDev
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908 просмотров · 8 дней назад
In my second video, I continue my in-depth exploration of the Heroes of Might and Magic franchise with the 1999 sequel, Heroes of Might and Magic III! As a game developer, I will analyse the core mechanics and flaws of this classic turn-based strategy game before providing my final thoughts. Is it overrated or a masterpiece? I will compare Heroes 1/2 and 3 to see what is different about them. What are your memories of Heroes 3? Share them with us and immortalize them in the comments! 👇 I'm always looking to improve my videos. Please tell me what you liked or didn't like about this video, and what you found boring. 👍 If you want to see more, like the video! 🔔 Subscribe for more deep-dive game series analysis! Links & Resources Google Doc with information - https://docs.google.com/spreadsheets/... Heroes 1 review -    • Heroes 1 Through a Developer's Eyes   Heroes 2 review -    • 13 Months to Make a Sequel: A Game Dev Vie...   Heroes Review playlist -    • Heroes of Might and Magic franchise overvi...   Heroes Stream playlist -    • GameDev Analyzing EVERY Heroes game (Streams)   Discord Server -   / discord   I stream here: YouTube -    / @weterdev   (this channel) Twitch -   / weterdev   Kick - https://kick.com/weterdev All music is the soundtrack from the game itself. Chapters: 0:00 - Intro 1:52 - Graphics / UI 8:22 - Campaign / Story / Lore 16:04 - World Map (Adventure Map) 20:21 - Combat 25:04 - Magic 28:23 - Heroes 32:18 - Castles / Factions 50:32 - Ai / Bots 55:12 - Expansions / DLC 1:01:18 - Heroes Chronicles 1:04:32 - Heroes HD Edition 1:14:01 - Mods 1:22:36 - Other Stuff 1:28:46 - Problems 1:39:06 - Multiplayer / Maps 1:41:57 - Conclusion 1:47:35 - Why is HoMM popular in Eastern Europe? 1:54:10 - Conclusion continue #HeroesOfMightAndMagic #HOMM #HoMM3 #Heroes3 #DeveloperReview #GameDesignAnalysis #GameDesign #RetroGaming #TurnBasedStrategy