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Knight Fall Review - Jack Of All Trades, Master Of None?

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Knight Fall Review - Jack Of All Trades, Master Of None?

3 565 просмотров · 2 года назад
BoardGameCo
69,8 тыс. подписчиков
3 565 просмотров · 2 года назад
BoardGameCo Patreon (Exclusive Content) - https://bit.ly/3sKcAYf Daily Pictures & Stuff! - https://bit.ly/39GvjNH -------------------------------------------- Channels I Recommend (Not a comprehensive list by any means) Professor Meg - http://bit.ly/3XKR1ol Devon Talks Tabletop - https://bit.ly/36HAr3l The Board Game Garden - https://bit.ly/495mdEO Room & Board - https://bit.ly/48ZeurF Thinker Themer - https://bit.ly/495mis6 -------------------------------------------- In Thornmar Abbey, an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace, the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods, only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world. Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and withstand the demons until dawn. The other team controls the demons, who seek to break the seal to the underworld before morning. During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle! BGG Link - https://boardgamegeek.com/boardgame/3... TimeStamps: 0:00:00 - Overview 0:06:50 - Ease of Play 0:07:51 - What I Like 0:10:24 - What I Don’t Like 0:12:30 - What I Can See Others Not Liking 0:13:36 - Final Thoughts 0:14:48 - Recommendations 5.0 - My absolutely favorite games. You can pry them out of my cold dead hands. 4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc. 4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience. 3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad. 3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep. 2.5 - A game I'd play again , but will never suggest it myself 2.0 - A game I don't want to play again 1.5 - A game I can't find any reason to recommend 1.0 - A game that is just bad. My Game Table (Non Referral) https://bit.ly/3aYUdpp Upgrade Your Game At Top Shelf Gamer (Referral Link) https://bit.ly/3siD0PL For media inquiries, please email alex@boardgameco.com For Gamefound inquiries, please email me at a.radcliffe@gamefound.com