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TAS GBA Curious George in 22:32.233

ghomaghity

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TAS GBA Curious George in 22:32.233

1 989 просмотров · 6 лет назад
ghomaghity
27 подписчиков
1 989 просмотров · 6 лет назад
GBA Curious George completed in 22:32.233. Timing starts when you select new game, and ends when you find the totem. The amount of rerecords got corrupted in the final project. GBA Curious George is an actually good platforming game released in 2006 to tie into the movie of the same name. The game itself is unfortunately very short with some clunky and slow paced level design at times, and with the overabundance of lives, gets very easy towards the end. However, the game does have some good levels and a great art style to go along with it. I started working on this TAS back in June, but due to an accidental discovery of an OOB glitch seen at 16:00, I stopped working on it to try and further understand what had caused the glitch. For a while afterwards, I was stuck between waiting and redoing the TAS with the glitch fully implemented, or just leaving this one instance in and coming back to it at a later date, and obviously I chose the latter. Describing the OOB glitch at 16:00; it seems to happen when you move into the corner of any ledge while moving fast enough. By grabbing onto an OOB ledge, the game seems to freak out and force you downwards at a high speed, until you grab a different ledge. The bottom of the level is solid, so you can run across it. I'm saying "seems" a lot, because I honestly still don't know that much about this glitch. I barely messed around with any OOB behavior, and once I know more about it, I'll make a separate video on it and redo this TAS. Finally, sorry for some stutter and low frame rate. I couldn't get any better than what you see here. :/