Granny Legacy Menu v1.1.0 menu feature showcase.
gdmio
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Granny Legacy Menu v1.1.0 menu feature showcase.
136 просмотров · 2 нед. назад
gdmio
72 подписчика
136 просмотров · 2 нед. назад
Single-player only. This project is not affiliated with DVloper or the game's publishers. The repository contains no game files, assets, dumps or decompiled code — only the mod's own code, which finds the game's classes by name at runtime. Use at your own risk.
An in-game trainer menu for Granny Legacy (Unity 2022.3, IL2CPP, DirectX 11) with a Material 3 Expressive interface: spring animations, shape morphing and glass surfaces with real GPU blur. The interface is available in English and Russian.
Features:
Visuals
Enemy ESP — box (full / corners), name, distance, AI state (chasing, searching, frozen…), snaplines, arrows pointing to off-screen enemies.
Item ESP — labels and distance, name filter, range limit.
Chams for enemies and items: outline / silhouette / both (using the game's own Outline component) and materials — flat, two-tone (visible / behind walls), behind-walls only, ghost, glow, neon (bloom), chrome. Rainbow and pulse modifiers. Occlusion culling is disabled so highlights don't vanish behind walls.
Mini radar.
Player
Godmode — enemies can't start a catch (Granny, Grandpa, Mother Spider), hits and traps are cancelled, stuck states are reset automatically.
Invisibility — Granny, Grandpa and the Mother Spider can't see the player.
Speedhack, noclip (fly through walls), custom FOV, save point and teleport.
Weapons
Spawn the crossbow, double-barrel shotgun, shotgun, pepper spray, stun baton and traps.
Infinite ammo, rapid fire, charged darts.
Aimbot: smooth camera aim on a key and silent aim (shots and darts hit the target without turning the camera), aim point (head / chest / centre), aim FOV, FOV circle.
Items
Spawn any item in the game — the list comes straight from the game's inventory.
Auto-use — if a lock needs a key or tool you're not holding, the mod uses the right item for you and gives your previous item back.
List of items on the map: teleport to an item or pull it to you.
Enemies
Freeze everyone or one at a time, speed multiplier.
Per enemy: knock out, pepper, ice, chase / stop, teleport to you or to a saved point, "kill" (Granny / Grandpa).
World
Fullbright, no fog, game speed.
Doors — open any door, including the ones only enemies can open (the back door outside, the attic door), the steel door that normally needs a gunshot and the third-floor cage: the door you're looking at (with a hotkey), nearby doors one by one, or all at once.
Locks — open any lock without its item (master-key door, padlocks, safe, cellar hatch, iron doors, garage…).
Interface
Material You: the palette is generated from a single colour (OKLCH), light and dark themes with a smooth transition.
Material 3 Expressive motion: overshooting springs, a gliding navigation indicator, ripples, buttons that squish when pressed, squash & stretch switches, staggered card entrances, a morphing loading indicator, wavy progress in notifications.
Window material: none / glass / frosted / acrylic — the background blur is computed on the GPU; transparency and blur strength are adjustable.
Quick access (FAB) — a button with your chosen features, plus hotkeys for any feature.
English and Russian interface (picked from the Windows language on first start, switchable in Settings → Language).
Config save / load (granny_menu.ini).
link - https://github.com/GDmio/granny-legac...