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Why is Dragon Ball: Sparking Zero's Sound Design So Weak?

Nuclear [NUKELEDGE]

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Why is Dragon Ball: Sparking Zero's Sound Design So Weak?

11 729 просмотров · 5 месяцев назад
Nuclear [NUKELEDGE]
8,63 тыс. подписчиков
11 729 просмотров · 5 месяцев назад
For the comments that will inevitably mention the update that brought Sound Set B to the game, yes, I've heard them, no, they have not fixed these problems. The things I've mentioned here require completely redesigning the approach to the game's sound design, composition, and syncing, not a simple swap to older (but still lackluster) sound effects. A lot of you probably don't know but I'm a huge Dragon Ball fan and have been playing every game since Budokai 1 on any console I had access to around 2015 onwards, and a huge part of those games to me was the music and sound effects. So when Sparking Zero released and had less than stellar sound design, I immediately knew what the problem was and how to change it. I'm aware that the entire team was very likely rushed in the production of the game so I'm not blaming them specifically, they probably would've had Sound Set B released quickly if they could. But I feel like, secondary to the time problem, there also just isn't a very good philosophy behind the game's ideas in this realm either. VGM Sources server:   / discord   Ko-fi: https://ko-fi.com/nuclearmusic Note: This Ko-Fi is for helping fund the acquisition of new musical instruments and equipment, not for any specific project I do.