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Dungeon Warfare 3 | The Game Scorecard

The Game Scorecard

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Dungeon Warfare 3 | The Game Scorecard

10 просмотров · 8 дн. назад
The Game Scorecard
6 подписчиков
10 просмотров · 8 дн. назад
Difficulty • Mistake Impact (1-10): 5 (You will lose a level, which can be a few minutes in the beginning, longer later in the game) • Pace (1-10): 4 (While you have some time between waves, you can't pause. You need to constantly asses if you're strong enough and where to put which traps) • Complexity (1-10): 7 (You will unlock more and more traps, which you can upgrade and choose between which bonus to keep (you can change later), including additional mechanics like shards, cards and placement of your cards in the map) • Skill (1-10): 2 (Just make sure you place the traps in the right place, which isn't hard at all) Freedom • Narrative Choice (1-10): 1 (Game does not have a story) • Mechanical Choice (1-10): 7 (You can focus on specific tactics, for example, damage going purely out of arrow traps or maybe you want to push enemies into abyss/lava. Place barricades to direct opponents, you can re-direct opponents by removing and adding barricades in different places. Each map has different layout so you have to adapt accordingly, nevertheless, you have options) • Spatial & Exploration (1-10): 1 (Fixed screen on the level) • Pacing & Structural (1-10): 6 (You will normally have a choice to go for one or more new maps but you can repeat the previous ones with different difficulties for extra bonuses, you can go for specific quests) • Expressive / Cosmetic (1-10): 2 (The only visual you can change is where you place your cards but that will normally be based on the value of the cards and not the looks) Grind • Repetitive Action (1-10): 6 (Later in the game, you will have to repeat the same levels in order to gain XP and gold) • Time Gating & Energy (1-10): 1 (Play as much as you want) • Progression Walls (1-10): 5 (You won't or will have big difficulties beating levels if you don't upgrade) • RNG & Drop Rates (1-10): 2 (Game has minimal RNG, mostly in shop, what cards appear there) Story • Cutscene Density (1-10): 1 (No cutscenes) • Lore Depth (1-10): 1 (No lore) • Narrative Dependency (1-10): 1 (No narrative) Monetization (1-10): 10 (On Google Play Pass) Ad Friction (1-10): 10 (On Google Play Pass)