Brutal Orchestra - Enemy Randomizer 9 (Psi's Beasts, In Hell We Live, Hell Island, & Marmo's Stuff)
That Random Guy Will
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Brutal Orchestra - Enemy Randomizer 9 (Psi's Beasts, In Hell We Live, Hell Island, & Marmo's Stuff)
255 просмотров · 1 мес. назад
That Random Guy Will
591 подписчик
255 просмотров · 1 мес. назад
Imagine applying like 10 Status Effects to an Enemy, just for them to get blown up because of it.
When you center a Run around Spamming as many Status Effects as possible to the Enemy, of course the payoff is to have Alvinar deal a Nuclear amount of Damage.
Alvinar (or their Passive rather) only gets stronger the more Mods you slap on. Everyone loves to make varies Status Effects, which results in Alvinar reaching a comedic amount of Damage. But now imagine giving Alvinar an Item that boosts their Damage on Top of their Passive.
Well... Salt Lick does fit the bill.
Situations like these make me wonder. Are these Damage multipliers adding on top of each other or are the multipliers multiple each other? It feels like the former if I have to be honest.
Mods List:
Enemy Randomizer by MillieAmp
https://steamcommunity.com/sharedfile...
Multiple Selection Mod by PYMN
https://steamcommunity.com/sharedfile...
Psi's Beast by Psichicspeltwrong
https://steamcommunity.com/sharedfile...
In Hell We Live, Lament by AmourphosBlob14
https://steamcommunity.com/sharedfile...
Hell Island Fell by Dui Mauris Football and MH4
https://steamcommunity.com/sharedfile...
Box of Beasts by Marmo
https://steamcommunity.com/sharedfile...
Marmo's Fools by Marmo
https://steamcommunity.com/sharedfile...
Marmo's Sprites by Quinn
https://steamcommunity.com/sharedfile...
Timestamps
0:00 Intro
0:39 The Far Shore
3:53 Weird Radio Guy
4:41 More Far Shore
16:35 Boss 1
19:46 The Orpheum
36:38 Boss 2
39:45 The Garden
1:00:51 Boss Final