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I Turned Nightmare into a WASD Simulator | Shape of Dreams

Trash Lute

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I Turned Nightmare into a WASD Simulator | Shape of Dreams

8 129 просмотров · 6 дней назад
Trash Lute
136 подписчиков
8 129 просмотров · 6 дней назад
This Bismuth plan for Nightmare is pretty simple: let the book do the attacking, keep feeding Predation, dismantle almost everything for permanent stats, and see how far the build can go without relying on traditional attack memories. What starts as a lot of dodging eventually turns into… basically a WASD simulator. By the end, this build is stacking absurd attack speed, damage, healing, and shields while Bismuth just keeps walking enemies down. No perfect drops required. No complicated rotation. Just movement, auto-attacks, and an increasingly ridiculous amount of scaling. #ShapeOfDreams #Bismuth #roguelite 0:00 WASD Simulator Teaser 0:09 The Bismuth Plan 5:01 Nightmare Begins 5:57 Everything Is Dismantle Food 17:21 No Attack Memories Needed 30:44 Nightmare Starts Folding 35:28 The Nightmare Double Boss 38:12 Making the Build Nearly Unkillable 45:38 Killing Bosses With WASD 49:17 The AFK Primus Test 51:38 The Build Works / Game Math