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Verity & Falsity & Cruelity - VERITY ROBLOX

mzsavari

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Verity & Falsity & Cruelity - VERITY ROBLOX

96 467 просмотров · 3 недели назад
mzsavari
12,5 тыс. подписчиков
96 467 просмотров · 3 недели назад
🧭 Fully invented: The town, the residents, the shops, the conversations, and every situation you'll see are 100% artistic fiction unfolding inside a video game. Nothing on screen corresponds to real places, real people, or real events, and this video carries no misinformation, no fabricated news, and nothing that could mislead anyone about reality. 🧵 🎮 The gist of it: Put together purely for entertainment and as a creative work, this is a Let's Play — I'm the one at the keyboard. The run moves between blocky sandbox worlds and lands mainly in a story-driven survival project: errands to complete, a market to visit, tools to swing, cutscenes rolling between chapters, and NPCs you talk to through branching dialogue that can turn from friendly to threatening in one line. Riding along on screen is a small cast of my own 3D-animated characters (VTuber-style avatars) — a yellow one, a red one, a blue one — each reacting live to whatever the run throws out: grinning at the wins, gritting teeth at the setbacks, sulking when a plan collapses. 🪚 🔧 Where AI shows up: AI-assisted tools were used in building this project. Every cut, every beat of the pacing, and every effect on top was placed intentionally — to entertain you and to keep the whole run moving without a single dead patch. 🎬 🌘 Darker moments & the horror side: The playthrough drifts into horror territory: night sequences, oversized creatures, uneasy silences, and threats delivered straight to your face in dialogue. Everything intimidating on screen is a crude polygonal model, obviously computer-made, belonging to a toy-like virtual world. It's there to sharpen the story's tension, not to disturb or repel anyone, and no real-world violence appears anywhere in this video. 🕸️ ⏲️ The hours in it: Recording the run, animating the reacting characters, shaping the audio, and assembling the final cut came out to about 14 hours of continuous work. 📼