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FGO Asvatthaman Super Recollection Quest 3 turns no Command Spells (See Description)

ScathachENJOYER

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FGO Asvatthaman Super Recollection Quest 3 turns no Command Spells (See Description)

41 просмотр · 1 мес. назад
ScathachENJOYER
24 подписчика
41 просмотр · 1 мес. назад
This team will easily min turn Asvatthaman. The team should be plenty flexible. Godjuna does not have to be level 120 NP 5 but will definitely struggle to take down at least the first breakbars turn 1. As the buffs increase over time, level 120 NP 5 becomes completely overkill, as seen on turn 3. Oberon might not be necessary, though I used him just for fun on turn 3. If you do not have Oberon, you can get away with using any support of your choosing as Godjuna had more than enough NP charge by himself alone. A final support might not have even been necessary to begin with. If you do not have Kuro, try replacing her with a support with at least 30% charge so that Godjuna can get his NP back turn 2. Godjuna can be replaced with an attacker of your choosing, though depending on said attacker will determine the reliability of the composition, especially when attempting to min turn. A buster crit from Godjuna is mandatory on turn 1 to break the tree's first breakbar. Miss Crane is mandatory for this composition as Godjuna needs the NP charge after his NP as well as the additional support switch in. I do not own any of the characters in the game, the game itself, nor its music. All rights go to Aniplex, Lasengle, and/or Type-Moon.