🔴The Long Dark - Fresh Gunloper Start, Episode 1 (Attempt #1)
Discipline Before Dishonor
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🔴The Long Dark - Fresh Gunloper Start, Episode 1 (Attempt #1)
1 307 просмотров · Трансляция закончилась 12 часов назад
Discipline Before Dishonor
3,82 тыс. подписчиков
1 307 просмотров · Трансляция закончилась 12 часов назад
We'll be playing a modified version of Interloper Difficulty which allows us to find high level loot, making forge runs optional. We will also set various parameters of the gameplay experience to be harder, to keep it challenging and fun. We have no goals for this playthrough besides just exploring the world, building cool bases, and having fun. We will spawn in a random region, at a randomized time of day.
Baseline resource availability is set to Medium, allowing items which are traditionally exempted from Interloper difficulty to be found throughout the world. We can also find rifles, revolvers and bullets too.
"Condition Recovery" for the player has been set to Low in every context, making general healing much more difficult to come by, and making Birch Bark Tea that much more valuable. We've kept "Rest As A Resource" toggled on, so we will not be able to spam sleep for healing. We must grow tired in order to keep sleeping.
"Wind Variability" and "Aurora Frequency" have both been set to their highest values, which means camping outdoors will be significantly harder and less forgiving, and night time travel will be much more dangerous, as conventional means of animal deterrence (Torches and Flares) will not work against Wolves during an Aurora.
All animal spawns have been set to Low, making it much harder to secure meat or hides of every type. We've set "Time to Wildlife Respawn" to low, at least allowing respawns to happen faster. We have also set the "Reduce Wildlife Population Over Time" setting to None, because animal spawns are already low.
"Wildlife Smell Range" has been increased to Very High, while "Scent Increased From Meat and Blood" has been increased to High, which will make it so animals detect me from further away without seeing me via scent mechanics, therefore, the carrying Meat and/or Guts for a prolonged period of time will be a very dangerous thing for me to do, at all stages of the game.
I will be allowing the usage of Feats in this playthrough, giving us various buffs and benefits.
This is the settings seed for getting the same in-game settings that I'm currently playing on:
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"The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster."
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Rest in peace Lee Merta, you are missed, and forever appreciated by everyone in this community.
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