Brawlhalla Autododge & Cheat | Bot
shyluko
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Brawlhalla Autododge & Cheat | Bot
922 просмотра · 3 недели назад
shyluko
158 подписчиков
922 просмотра · 3 недели назад
Hey everyone. I've been working on a C++ memory research prototype for Brawlhalla. The goal was to build a clean, lightweight tool for process observation, fighter ESP, and automated input decisions using frame-perfect hitbox prediction.
This isn't some bloated, sketchy executable. It's a straightforward C++ project built with Dear ImGui and DirectX 11, designed to read game state and simulate inputs cleanly without messing up your game files.
Discord: (has the download here)
/ discord
Github: (has the Release + Source)
https://github.com/shyluko/Brawlhalla...
Alternative Download:
(waiting for approval until it approves, the download here will not work)
• Primary: https://www.unknowncheats.me/forum/do...
• Mirror: https://www.unknowncheats.me/forum/do...
• Unzip Password: none bc this isnt malware lol
What it actually does:
• Frame-perfect autododge using predictive hitbox tracking
(no random distance guessing).
• Weapon-aware dodge distances that auto-adjust based on the enemy's current weapon.
• Lightweight Win32/DX11 ESP overlay
(player boxes, damage, and active attack ID).
• Auto-calibration for seamless local player identification
(works in both online and offline matches).
• Clean memory hook restoration on exit
(no lingering hooks if you close it properly).
Controls:
• F1 – Toggle Autododge
• F2 – Toggle ESP Overlay
• F3 – Switch between current/legacy airborne & dash offsets
• F4 – Reset local-player calibration
• F10 – Restore hook and exit safely
Heads up (Windows Defender):
Because this tool uses WriteProcessMemory and SendInput, Windows Defender might certainly flag the compiled binary as a false positive.
This is standard behavior for custom C++ memory tools. The source code is available, and it's not malware. Just add the extracted folder to your Defender exclusions if it gives you trouble.
Disclaimer:
This project was built strictly for educational purposes and interoperability research. Use it at your own risk, respect the game's Terms of Service, and don't come crying to me if you get banned.
Also feel free to check out the source code if you want to see how the memory reading and hitbox prediction actually work.