Armored Core: 2 | All Bosses
Kreuzschlitz
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Armored Core: 2 | All Bosses
2 405 просмотров · 1 год назад
Kreuzschlitz
547 подписчиков
2 405 просмотров · 1 год назад
Armored Core: 2 | All Bosses
67 years after Master of Arena, Earth's second largest corporation, Zio Matrix, acquires plans for a research project on Mars, dating back before the Great Destruction. Using these plans, Zio Matrix sends a research team to Mars to begin the Terraforming Project, which causes the Martian surface and atmosphere to approximate that of Earth. Other corporations learn of the project and quickly follow Zio Matrix, bringing with them the competitive environment that existed on Earth, and the employ of the mercenaries of Nerves Concord.
A collection of all the AC and boss encounters found within the game Armored Core 2 to showcase the fights and gameplay. The game is emulated using pcsx2 and was originally made in 2002 for the Play Station 2, as such the graphics will naturally be a bit dated at this stage.
In the 2nd Generation of Armored Core it can be a bit more difficult to determine what could be considered a boss. For this video I have deemed 'bosses' to include AC's, unique disorder units, the land fortress SRBIA and the battleship Albright.
My general build consists
❖ Weapons:
• EWG-RF-M35 (Rifle)
• EWG-MGA2 (Machine Gun)
• EWG-GSH8 (Shotgun)
• ZWG-MG/ENE (Energy Machine Gun)
• ELS-3443 (Laser Sword)
❖ Back Units:
• ZRL-774/WH (Radar)
• ZWR-S/60 (Small Rocket)
• EWM-S612 (Small Missile)
• EWC-CNG4000 (Chain Gun)
• EWC-GN44-AC (Grenade Launcher)
• EWC-XP0808 (Pulse Cannon)
❖ Frame:
• HEAD: EHD-REDEYE
• CORE: ZCL-XA/2
• ARMS: EAN-2112
• LEGS: ZLN-XA2/FF
❖ Inner:
• FCS: LOAD-BLAZER
• Generator: HOY-B1000
• Radiator: RPS-MER/SA
• Inside: INW-DEC-00A
• Extension: BEX-BB210
• Booster: ZBT-H4/T
❖ Optional Parts:
• SP-S/SCR (Shell Screen)
• SP-ENE-SCR (Energy Screen)
• SP-BCNDR (Charge Expander)
• SP-CIR-K (Turning Speed Increaser)
• SP-BSI-LE (Balancer Option)
• SP-BFS/LOSP (FCS Accelerator)
• SP-E/SAVER (Energy Reduce)
• SP-M/AUTO (Auto Launcher)
• SP-VIECH (Lock-on Range Increase)
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❖ Timestamps
Intro - 0:00
1. Masker MT (Raven Test) – 2:06
2. Sauterelle Disorder Unit (Capture Cargo) – 2:58
3. Sanctuary (Spaceport Escort) – 3:47
4. Catastrophe / Cruel Justice (Escort Train) – 5:03
5. Predicator Disorder Unit (Save Water-Generation Plant) – 5:44
6. Assault Dog - Special Forces AC (Assault Underwater Base) – 6:28
7. Mass / Bulk (Destroy Radar Base) – 7:38
8. Hunter Dog - Special Forces AC (Guard HQ Rooftop) – 8:45
9. Murder Dog - Special Forces AC (Destroy Containers) – 10:23
10. Guard Dog I - Special Forces AC (Recover Stolen Files) – 11:22
11. Guard Dog II - Special Forces AC (Recover Stolen Files) – 12:15
12. SRBIA (Stop the Surface Weapon) – 12:42
13. Holy Mother / Ever Fighter (Attack Research Team) – 14:54
14. Judas / Strung (Attack Research Team) – 15:34
15. Albright (Escort Submarine) – 17:17
16. Zio Matrix AC1 & Zio Matrix AC2 (Investigate Murakumo Dome) – 17:58
17. Mareinkaefer Disorder Unit (Underground Railway) – 19:09
18. Infinity / Time Keeper (Abort Missile Launch) – 20:03
19. Red Fury / Helios (Abort Missile Launch) – 20:42
20. Bounce Dog / Special Forces AC (VIP Escort) – 21:13
21. Smash Dog & Stray Dog - Special Forces AC (Zio City Supression) – 23:53
22. Predicator Disorder Unit (Underground Lab) – 25:33
23. Bounce Dog - Special Forces AC (Spacestation Assault) – 26:38
24. Luciole Disorder Unit (Spacestation Assault) – 27:46
25. Bounce Dog - Special Forces AC (Spacestation Assault) – 29:06
26. Revenant / Unmanned AI AC (Eliminate Leos Klein) – 30:52
27. Iron Warden / Boyle Fortner (Infiltrate STAI Battleship) – 32:58
28. Revenant / Leos Klein (Infiltrate STAI Battleship) – 33:39
29. Luciole Disorder Unit (Phobos) – 35:03
30. Scarabaeus Disorder Unit (Phobos)– 35:47
31. Fillial Disorder Unit (Phobos) – 37:24
32. Orbit Control Mechanism (Phobos) – 39:24
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The 2nd generation of Armored Core games had you move your AC with the downpad and use the bumpers of the controller to shift your field of vision. It's bloody strange, and its best to remap the controls to the downpad and the face buttons on a controller to use them as quasi-joysticks.
Unfortunately I downloaded a save with H+ features which I was not aware of until I had completed the game and watched others. Which is why I was able to use the Pulse Cannon, Plasma Cannon and Grenade Launcher on my back without kneeling. Which no doubt would have made a few of the bosses easier including the final two. Though mechanically it would be fairly easy to just alter my build and get some extra ammunition, staying up in the air and hammering them down rather than getting on the ground for a more fair fight. I download the save so that I can build and play an AC that I can consistently use through all the missions, as opposed to changing it constantly.