THE TERMINATOR 1984: PROJECT KAGAMI | How Cyberdyne Learned to Predict Humans
Steve Rico
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THE TERMINATOR 1984: PROJECT KAGAMI | How Cyberdyne Learned to Predict Humans
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Steve Rico
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16 714 просмотров · 1 месяц назад
THE TERMINATOR 1984: PROJECT KAGAMI | Cyberdyne’s Secret Human Prediction Program
Cyberdyne’s story did not end in Los Angeles.
In this second chapter of THE TERMINATOR 1984: CYBERDYNE SERIES, recovered technology leads Cyberdyne Systems far beyond its American laboratories — to Osaka, Japan, where a new research division begins exploring electronics, arcade systems and human behavior.
Under Dr. Kenji Takamura, an experimental program known as PROJECT KAGAMI begins collecting something far more valuable than high scores.
Reaction times.
Movement patterns.
Mistakes.
Corrections.
Changes in strategy.
By comparing thousands of player responses, Kagami slowly develops the ability to predict what a human being is likely to do next — milliseconds before the action is completed.
What begins as arcade research soon attracts attention for applications far beyond entertainment.
But there is another problem.
The computers of 1984 are not fast enough.
More memory, additional processor boards and parallel systems only create more heat, more complexity and more delays. Cyberdyne realizes that the machine Kagami needs does not yet exist.
Then the project begins moving back toward Los Angeles.
For a moment, it appears the Osaka chapter is over.
Several weeks later, a call from Cyberdyne Systems America changes everything.
Miles Dyson gives Takamura a new assignment.
Officially, it is a consumer electronics project:
MIRAI VECTOR-8.
A home video game system intended for domestic use and rental through video stores — allowing the same hardware to reach dozens of different players.
But behind the games is another purpose.
Every session can generate behavioral data.
And through the VECTOR-LINK telephone adapter, that information can return to Cyberdyne.
The arcade experiment has entered the home.
And Project Kagami keeps learning.
One player at a time.
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CHAPTERS
00:00 — Recovered Technology
00:52 — Cyberdyne Systems Japan
01:48 — Osaka Advanced Systems Division
02:35 — Arcades Become Data
03:24 — Project Kagami
04:25 — Predicting Human Behavior
05:31 — Beyond Video Games
06:20 — The Hardware Problem
07:18 — Cyberdyne Needs a New Machine
08:03 — Transfer to Los Angeles
08:31 — Several Weeks Later
08:45 — Miles Dyson Calls Takamura
09:03 — Mirai Vector-8
09:28 — Vector-Link
09:42 — Kagami Keeps Learning
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THE TERMINATOR 1984 — CYBERDYNE SERIES
CHAPTER 02: PROJECT KAGAMI
An unofficial cinematic expansion inspired by the world and technological mythology of The Terminator (1984).
Created as a fan-made alternate-lore / expanded-universe project exploring Cyberdyne Systems, its research programs and the technological path that could eventually lead toward something much larger.
Subscribe for Chapter 03 of the Cyberdyne Series.
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