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The Technology Behind GTA 6 (Full Breakdown)

Nino

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The Technology Behind GTA 6 (Full Breakdown)

62 430 просмотров · 16 часов назад
Nino
7,33 тыс. подписчиков
62 430 просмотров · 16 часов назад
GTA 6 is going to run at 30 fps on consoles, and the reason is everything else the game is doing at the same time. This is every piece of tech inside GTA 6, explained so anyone gets it. Ray tracing, strand-based hair, 600,000 animations, local weather and the new police, then what you'll actually get on PS5, PS5 Pro, Xbox Series X and S, and PC. ⏱️ Chapters 0:00 Why GTA 6 runs at 30 fps 0:42 RAGE and ray-traced lighting 1:38 Reflections 2:24 Volumetric light and shadows 2:56 Strand-based hair 3:32 Skin and faces 4:13 600,000 animations 5:09 How people react to you 5:55 The "AI slop" backflip 6:37 The AI behind the NPCs 6:50 How big Leonida is 7:26 The new police system 7:52 The phone, the map and first person 8:27 Weather, wind and hurricanes 9:12 Over 170 animal species 9:40 Cars, physics and Euphoria 10:21 The radio and the soundtrack 10:52 1440p and upscaling 11:54 Why it's 30 fps: the CPU 13:07 The steadiest 30 a GTA has had 13:57 The "downgrade" arguments 14:56 What you get on PS5 15:22 PS5 Pro and a 40 fps mode 17:01 Xbox Series X and Series S 17:31 The PC version 18:15 No disc, early download 18:31 Is 30 fps a problem? 📚 Sources: Rockstar Games (Trailer 1, Trailer 2, the Launch Trailer, An Extended Look), Digital Foundry, Bloomberg, IGN, Kotaku, Take-Two, Sony, GamesIndustry.biz, Tom's Hardware, VideoGamesChronicle. 📷 Photos: PS5 Pro by BeatEmUps (CC BY 3.0); Xbox Series X by Der. Bellemer (CC BY-SA 4.0); Xbox Series S by AsmodeanUnderscore (CC BY-SA 4.0); DualSense by Alex Cochrane (CC BY-SA 4.0); backlit fingers by Davepoo2014 (CC BY-SA 4.0); pigeon by Umes4ever (CC BY-SA 4.0); TV by Maurizio Pesce (CC BY 2.0); PS5 by Howardcorn33 (CC0); Ryzen 7800X3D and PS5 board by Fritzchens Fritz (CC0); light through hands by Volodymyr Dobrovolskyy (Unsplash). 📖 Renders from the Godot Engine documentation (CC BY 3.0) and LearnOpenGL by Joey de Vries (CC BY 4.0); Unreal Engine documentation by Epic Games; the RAGE logo (Wikimedia Commons, public domain); storm imagery from NOAA GOES-East via NASA GIBS and NOAA NEXRAD via IEM; rain by Pixabay. Map: the GTA VI Community Map (gtadb.org), fan-made. 🎮 Clips shown with credit on screen: Digital Foundry, NVIDIA, Vineet Kumar, 3D Scan Store, Cascadeur, PlayerKai Gaming, Aspen Tree, Sebastian Lague, Andy's Guides, Creerent03, Moze pls, Crytek, AMD, HellBoy 200120, PlayStation, CNBC, PhysicNation, RZED, YourSixGaming, 2kliksphilip. 🎵 Music: Epidemic Sound. #GTA6 #GTAVI #GTA6Graphics