Crimson Desert – 4K Ray Tracing Gameplay | DLSS 5 Neural Render X1 | RTX 4080 SUPER
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Crimson Desert – 4K Ray Tracing Gameplay | DLSS 5 Neural Render X1 | RTX 4080 SUPER
214 просмотров · 9 дней назад
NordicFPS
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214 просмотров · 9 дней назад
Crimson Desert in 4K with ray tracing enabled, running on an RTX 4080 SUPER and Ryzen 7 7800X3D.
This short gameplay showcase features DLSS 5 Neural Render, starting with a close-up facial quality test using NR X1, a brief look at NR X2, and then the rest of the gameplay continues with NR X1 enabled.
This video is a 13–15 minute cinematic gameplay showcase focused on visuals, image quality and smooth real gameplay. It begins with a side quest setup and a face close-up scene to show how the character looks with DLSS 5 Neural Render, followed by regular gameplay footage.
Graphics / Video Settings
Resolution: 3840x2160 (4K)
Upscale Mode: NVIDIA DLSS 4.5
Upscale Resolution: Balanced
DLSS Frame Generation: On
Number of Frames Generated: 2
Dynamic Multi-Frame Generation: Off
DLSS Ray Reconstruction: Off
NVIDIA Reflex: On
HDR: Off
V-Sync: Off
In-Game Graphics Settings
Displacement Scale: High
Texture Quality: Cinematic
Shadow Quality: Ultra
Ray Tracing: On
Raytraced Sun/Moon Light Shadows: On
Lighting Quality: Cinematic
Reflection Quality: Cinematic
Advanced Weather Effect: On
Water Quality: Cinematic
Foliage Density: Cinematic
Detail Decorative Mesh: On
Volumetric Fog Quality: Ultra
Effect Quality: Ultra
Simulation Quality: Ultra
Post-Processing Effect Quality: Ultra
Night Tone Mode: On
PC Specs
GPU: NVIDIA GeForce RTX 4080 SUPER
CPU: AMD Ryzen 7 7800X3D
RAM: 32GB DDR5
Recorded with: NVIDIA App
Video style: No Commentary / Cinematic Gameplay
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#CrimsonDesert #DLSS5 #RTX4080SUPER #4KGameplay