Перейти к содержимому

Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling

TGH Learnings

0:00 / 0:00

Creating a Viking Sword in Autodesk Maya and Substance Painter (Time-lapse) | Part 1 - Modelling

343 просмотра · 4 года назад
TGH Learnings
1,75 тыс. подписчиков
343 просмотра · 4 года назад
In this tutorial, I modeled a Viking sword with a hanger and sheath in Autodesk Maya (PART 1). In the next part, I'll show you how to set UV, and texture in substance painter, and render in Maya with Arnold renderer. Software Used: 1. Maya for modeling 2. Substance painter for texturing 3. Arnold for rendering 4. Photoshop for color corrections and editing. Timestamps: 00:00 Intro 00:13 3D Modeling 01:05 Holder modeling 01:48 Sword modeling 07:16 Sheath modeling 46:22 Overview #3d #3dart #3dmodeling Follow Us\\ Instagram - the_gradient_hub For Business Related Queries\\ Email Address: saumyatewari@thegradienthub.com Website: www.thegradienthub.com