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Houdini: 'Fixing' Megascans Displacement Issue w/Redshift

Break Your Crayons

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Houdini: 'Fixing' Megascans Displacement Issue w/Redshift

5 985 просмотров · 6 лет назад
Break Your Crayons
4,22 тыс. подписчиков
5 985 просмотров · 6 лет назад
In this video I will show you how to 'fix' the displacement issue we have been facing when rendering Megascan assets inside of Houdini. This method is still a work in progress but we will achieve results much closer to what we see in Quixel Bridge. I am rendering in Redshift for speed, but the concepts should apply to Mantra/Solaris too. We will: create a better resolution LOD0 mesh bake out custom texture maps convert the original displacement into something we can use learn about why there is an issue