21 Kills—Will It Be Enough? | War Thunder Air Arcade
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21 Kills—Will It Be Enough? | War Thunder Air Arcade
12 просмотров · 3 дн. назад
StarFoxThree
2 подписчика
12 просмотров · 3 дн. назад
21 air kills and 9.1 tons of bombing across a long Ground Strike match. Will it be enough?
Rocky Canyon moves from an opening Hornet attack into repeated aircraft deployments, missile exchanges, base pressure and a final countdown. The gameplay, damage, losses and delayed credits tell the story without spoken narration.
WAR THUNDER · TOP-TIER AIR ARCADE
GROUND STRIKE · ROCKY CANYON
CHAPTERS
00:00 Canyon opening
00:17 The mixed-loadout Hornet
05:05 Golden Eagle enters the fight
07:02 Twelve AMRAAMs — Blue Angels
08:31 PoBIT: missiles and base pressure
10:16 Blue Rose Strike Eagle
10:57 ADF interception sortie
12:09 Golden Sun returns to the attack
13:48 Golden Eagle returns
15:27 The final Super Hornet sortie
17:34 The last seconds
17:48 Match outcome, scoreboard and accomplishments
MATCH RESULT — SPOILERS
First on the player's team: 21 air kills, 9.1 tons of base bombing, nine aircraft losses and 5,850 mission score. The team lost with 1,422 blue tickets versus 1,592 red, a 170-ticket deficit. The near-expired countdown immediately before Mission Failed strongly suggests time expiration, although a readable zero-clock frame is not shown. This is a total across ten deployments, not an uninterrupted 21-kill streak.
MUSIC
• No Fly Zone — StreamBeats by Harris Heller (Cracked)
• Switched On — StreamBeats by Harris Heller (Supreme)
• Alphabet Soup — StreamBeats by Harris Heller (Lifestyle)
• New World — StreamBeats by Harris Heller (Recon)
• Crispy — StreamBeats by Harris Heller (Upside)
• Don't Spam Plz — StreamBeats by Harris Heller (Assassin)
• Road Trippy — StreamBeats by Harris Heller (Lifestyle)
• Speeding Train — StreamBeats by Harris Heller (Legend)
• Bump Street — StreamBeats by Harris Heller (Ghost)
• Okay You Win — StreamBeats by Harris Heller (Logic)
Official StreamBeats catalog: https://www.streambeats.com/
License reference: https://www.streambeats.com/licensing/
Licensed gameplay synchronization; music edited and mixed beneath authentic game audio.
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