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Toad's Cacophony, 1 Turn - Mario + Rabbids Sparks of Hope

JaRoH

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Toad's Cacophony, 1 Turn - Mario + Rabbids Sparks of Hope

978 просмотров · 3 года назад
JaRoH
1,11 тыс. подписчиков
978 просмотров · 3 года назад
Toad's Cacophony of The Last Spark Hunter DLC done in 1 turn. Characters: Edge - Incremental dashes let her support both Mario and Luigi's team jumps without sacrificing her own movement or using a Move Boost. Glitter lures the Tidal Golem for Mario's first stomp jump. Luigi - Two team jumps and an increased landing range are enough to reach the Lone Wolf. Aqua Dash is used to knock it onto the vantage point, then Screech pushes it closer to the goal and to a point where Mario can reach it. Mario - Stomp jumps give him the ability to cross the gap and reach the goal. Pyrostar gives resistance to the Flamin' Golem's Burn Notes: -The level's layout is not randomized, but the types of enemies, the number of enemies, and how they spawn are random upon each initial load. We want a Golem in the starting area and a Lone Wolf near the vantage point in order for this strategy to work. -In order to land in the final area with Mario, you must direct his glide towards the half cover. Landing on this is the only thing that gives Mario the ability to hop inbounds. Trying to go anywhere else just leads to Mario falling out of bounds and warping back to the starting area. -The enemy's turn is not necessary if you use a Move Boost. I do not use Move Boosts unless they are necessary in a turn save or avoiding RNG.