The Warriors (PS2) - Riot cops in Coney Island (alternative way)
SPY_HAUNTED
0:00 / 0:00
The Warriors (PS2) - Riot cops in Coney Island (alternative way)
1 781 просмотр · 1 год назад
SPY_HAUNTED
1,03 тыс. подписчиков
1 781 просмотр · 1 год назад
For whose without patrolling cops in Coney after all storyline missions. Instead, I'm use the alternative way to spawn Riot Cops.
Bro in 0:27 - I caught lacking myself by trying to resisting the grab also I suck at resisting arrest & luckily I avoid being getting arrested.
Remember, I SUCK AT RESISTING ARREST I'M REALLY TRYING!
Note:
In 2 player mode. Before you do spawn riot cops, Here's the 5 things to do an riot cops in 2 player.
1. 1 player mode must be in active not 2 player mode.
2. If you're in exit on coney, Gather your 6 fellow Warriors (2 Warriors + 4 New Bloods)
3. Find the cops. (example: A patrolling cops or Investigation stores.)
4. Target 1 New Blood or Warrior member, Choose Wreck 'em All & then strike it by using thrown-melee attack.
5. If Riot is committed crime. (If blue circle is active on the radar.) then PRESS THE START BUTTON TO JOIN 2 PLAYER ON PORT 2 CONTROLLER!
Memory Mods (.PNACH):
Weapon stats are modified.
Flash take & Rage Filter FX is now removed. (affects to the Screen Blur.) [fully 2 player code function]
Lower Tempo Sound during Rage Mode is now set to normal sound effect which is set to 0 bytes. (except Flash Head effect & Game Over effect.) [The reason why it is muted on pinning dialogue on player except to them because of that.]
Rage color screen is set to all 0. [fully 2 player code function]
Screen Blur is now set to 0 byte. (affects to Flash take & Rage Filter FX.) [fully 2 player code function]
Flash, Spray & Handcuffs Key are in active.
Fast Rage Fill causes 1-2 hit getting full.
Cutscene Fade Removal is in active. (which is useless in Have Mercy mode that won't able to control including Writer's Block & Destroyed.) [Make sure to set patch=0 on 20F5E1D4 but not 20F5E1D8 code to fix if not work try restart your level.]
Game Speed is now frozen to normal speed. [Prior to the improved code, You can able to slow-mo during throw knife on Luther in COTP mission.]
Spray Paint Color is now Blue/Dark Blue color. (Crips style ahh color)
HUD always show is active except Radars. (Only Story mode.) [fully 2 player code function]
Player name color is set to 1 byte. (0 = Disabled | Black color, 1 = Enabled | Red/Yellow color.) [prior to the latest video it is fully 2 player code function.]
AI fixer enabled. (They are not seen yet.)
Power moves, Strong Grapples, Attack combos are modified on Warriors includes Riff Posses, Bruce (Hun Affiliate) & etc..
Note:
Infinite Rage cheat comes out at 0:37.
This video having only grapple attacks & weapon. Which is I couldn't get an good fighting performance.
Swan & Snow is currently played after all storyline missions is completed.
Prior to the playable of Cleon & Ajax (Before Encore), The Cops won't be patrolling in this area. (The active character group & name of cops is BeatCop | BeatCop0 which is Dubrowski appears in Coney. If this missing, you'll no longer to be seen the patrolling cops again unless if you modified the active groups and characters.)
This is based in this video:
• The Warriors - ps2 - riot cops in free roa...
Also subscribe to @TheFormam who actually did this on Riot Cops in Coney Island.
Texture mod uses:
Bl4ckH4nd for the HD textures.
@blaykay-4797 (1st Panzers re-colored textures*, Pause menu textures, Movie Accurate Injured Diego model & Soldier Cobb aka Anti-Cobb.)
Blakeline for the Original Xbox level building textures.
@EL-LOWCO (Upscaled Xbox characters, almost all loadscreens & all gang intros)
cool monkey | Kazem | madanionyoday_691 for the Custom Misc. Textures. (Flashback Cochise*, Security Guards, Riffs, Rogues & Moonrunners)
@MEKKO123 & @GekiPurple (Beta Warriors tag, Flash texture, HUD Icons (with hood337) & Movie Accurate texture‡ for PS2.) [also it is not counted to the Custom Misc. Textures.]
(*) - This marker is adjusted on opacity, edited or upscaled.
‡ - This marker contains deleted/archived textures example: Plainsmen (with 50% opacity = 128.)
All of the textures are in 128 opacity (50%) but except on Original & Upscaled Xbox textures.
Recorded: HUAWEI MatePad 11.5" with Performance Mode on.
App: AetherSX2
Information this device:
Chipset of RAM: Qualcomm SM7450-AB Snapdragon 7 Gen 1 (4 nm)
CPU: Octa-core (1x2.4 GHz Cortex-A710 & 3x2.36 GHz Cortex-A710 & 4x1.8 GHz Cortex-A510)
GPU: Adreno 644
Version: HarmonyOS 3.1
RAM: 6GB
ROM: 128GB
Sound: System without microphone