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Quixel Mixer Workflow and Applying Megascans in a Virtual World | Unreal Fest Online 2020

Unreal Engine

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Quixel Mixer Workflow and Applying Megascans in a Virtual World | Unreal Fest Online 2020

69 071 просмотр · 6 лет назад
Unreal Engine
1,28 млн подписчиков
69 071 просмотр · 6 лет назад
This session dives into some of the new features in Quixel Mixer 2020—a tool for mixing scans together to quickly create ultra- realistic tileable surfaces. Epic’s Galen Davis offers a full rundown of the software, from how it fits into the Megascans ecosystem, all the way through to bringing content directly into Unreal Engine. Great for: environment artists and world builders. Learn more at http://www.unrealengine.com