How Machines Learn From Mistakes: The Perceptron (1958)
Tech Untangled with Becher Zribi
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How Machines Learn From Mistakes: The Perceptron (1958)
138 просмотров · 11 дн. назад
Tech Untangled with Becher Zribi
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138 просмотров · 11 дн. назад
In 1958 a newspaper said the Navy had built a computer that would "read and grow wiser". What had it really learned? Whether a mark sits on the left or the right of a card. This video untangles how a machine can learn from its own mistakes.
Room 4 of Tech Untangled: AI explained from zero, one room at a time. No jargon, no hype, every fact sourced.
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IN THIS EPISODE
• Frank Rosenblatt's perceptron (1958), step by step, with a left-or-right card game
• Why a "weight" is just how much something counts
• What a neural network is: many of these little cells linked together
• Arthur Samuel's checkers program (1959): looking ahead, scoring boards, learning from its own games
• Why the famous "without being explicitly programmed" line is not in his paper
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CHAPTERS
00:00 A 1958 headline vs a left-or-right card
01:03 One brain cell: the perceptron
01:20 The sticker game
02:57 Where this breaks
03:17 Weights and neural networks
03:37 1959: Arthur Samuel's checkers program
04:57 Playing against itself
05:33 The definition that isn't in his paper
06:05 Your turn
06:23 Recap
06:39 Next room: 1966
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Narration uses a synthetic voice. Script, research and illustrations by Becher Zribi.
Sources:
Rosenblatt (1958) Psychological Review 65(6); Samuel (1959) IBM Journal of Research and Development 3(3); Cornell Chronicle (2019).