How Rockstar Fit GTA San Andreas' Huge Map onto the PS2
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How Rockstar Fit GTA San Andreas' Huge Map onto the PS2
5 675 просмотров · 10 дней назад
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5 675 просмотров · 10 дней назад
How did Rockstar fit GTA San Andreas' massive open world onto the PlayStation 2?
When GTA III and Vice City came out, their maps were already impressive for the time. But with San Andreas, Rockstar wanted to build something much bigger: three cities, huge stretches of countryside, mountains, deserts, and oceans, all in one seamless world.
The problem was the PS2 only had 32 MB of system memory and 4 MB of video memory.
So how did Rockstar make it work?
In this video, we look at the clever tricks Rockstar used to push the PS2 to its limits, including memory sector streaming, distance fog, occlusion culling, level of detail swapping, texture compression, 2D skyline tricks, camera-locked water, and even hidden interior spaces.
None of these tricks alone could have made San Andreas possible. It was the combination of all of them that allowed Rockstar to create one of the biggest open worlds of its generation without loading screens between cities.
And considering this was running on hardware from 2000, it's honestly pretty insane what they managed to pull off.
Game: Grand Theft Auto: San Andreas
Platform: PlayStation 2
Release: 2004
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