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Autodesk Maya | Quadruped Rigging | Rigging a Horse - Class 01 | Joint Placement - Local Rotation

Animation Aggregate

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Autodesk Maya | Quadruped Rigging | Rigging a Horse - Class 01 | Joint Placement - Local Rotation

1 901 просмотр · 1 год назад
Animation Aggregate
1,71 тыс. подписчиков
1 901 просмотр · 1 год назад
Welcome to the start of our quadruped character setup series! In this episode, we dive into rigging a horse, focusing on essential steps like joint placement, understanding naming conventions, and setting up local rotation axes. Whether you're new to rigging or refining your skills, this video will set a solid foundation for advanced rigs, which we'll cover in the next class. Stay tuned, and if you're eager to master the art of rigging with personalized guidance, we're offering online rigging classes—reach out to us using the contact number below! WhatsApp: +91 9763230268 Email: animationaggregate@gmail.com Happy rigging! 🔔 Subscribe to our channel for more Autodesk Maya tutorials and tips! 👍 Don't forget to like and share this video if you found it helpful. 📝 Leave a comment below if you have any questions or suggestions for future tutorials. 🎥 Watch Previous Videos:    • Autodesk Maya - Character Rigging  - Class...      • Autodesk Maya - Character Rigging  - Class...      • Autodesk Maya - Character Rigging - Class ...      • Autodesk Maya - Character Rigging  - Class...   Thanks for watching! #Rigging #MayaRigging #HorseRig #IKSpline #FKRig #3DAnimation #LocalRotation