Mortal Kombat: Why Nintendo's Sweat Sold Sega's Blood
The Beige Years
0:00 / 0:00
Mortal Kombat: Why Nintendo's Sweat Sold Sega's Blood
30 просмотров · 4 дня назад
The Beige Years
3 подписчика
30 просмотров · 4 дня назад
Mortal Kombat was filler to Midway: four people, a hole in the schedule, and a budget around $1 million.
Every famous thing in it got in because a room reacted, and the Senate was just another room.
Chapters
0:00 The room
1:59 Four people
5:02 The uppercut
8:44 August 1992
11:16 Choose your fighter
14:53 Sweat
18:02 What is left
20:51 The biggest room
Sources
Wikipedia, "Mortal Kombat (1992 video game)", read September 2026. https://en.wikipedia.org/wiki/Mortal_...)
Stephen Lynch, "They program the best incarnations of games they played as kids", Deseret News, April 19, 1994, p. 2 (cited in S1 for the ten-month development). https://www.deseret.com/
The Kansas City Star, November 6, 1995 (cited in S1 for the budget of around $1 million).
"Ed Boon Interview", Official Nintendo Magazine (cited in S1 for the four-person team).
EventHubs, "Original Mortal Kombat team was given just 8 months to make the game" (Ed Boon in an interview with Brian Tong), April 24, 2025. https://www.eventhubs.com/news/2025/a...
Alex Wawro, "Mortal Kombat dev Ed Boon recalls the uppercut that started it all", Gamasutra / Game Developer, December 2, 2016 (drawing on a Game Informer interview). https://www.gamedeveloper.com/game-pl...
RetroZap, "ARGcast Mini #14: Making Mortal Kombat with John Tobias", June 26, 2018 (cited in S1 for Sonya's addition after the demo).
David L. Craddock, *Long Live Mortal Kombat: Round 1 — The Fatalities and Fandom of the Arcade Era*, 2022, ISBN 9780988409989 (standard history; no preview online, cited here from the publisher's description). / long-live-mortal-kombat
Image and music credits (13): full attribution in the pinned comment and in credits.md
#MortalKombat #ArcadeHistory #RetroGaming #RetroTech #ComputerHistory #VintageComputer
The Beige Years @thebeigeyears