This Is the Star Citizen We’ve Been Begging For
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This Is the Star Citizen We’ve Been Begging For
4 018 просмотров · 8 ч назад
Active in the Verse
11,4 тыс. подписчиков
4 018 просмотров · 8 ч назад
Star Citizen devs just sat down and answered the questions we've been asking for YEARS. Desync, NPC AI, selling ships, ground vehicles, the chat overhaul... and one answer about desync that genuinely got me hyped. This might be the Star Citizen we've been begging for.
I'm reacting to 10 from the Community: Technology in Focus with Benoit (CTO), Carl and Jens (Gameplay Engineering Directors). Let's talk about what's real, what's "at some point," and what's actually coming.
⏱️ TIMESTAMPS
0:00 Intro: 10 from the Community is BACK
1:08 Q1: Why does every patch feel like feature roulette?
6:17 Q2: When is Scaleform getting ripped out?
7:45 Q3: Why can't we hand items to other players?
10:18 Q4: Are social tools progressing? (Chat overhaul + regional chat)
16:25 Q5: Why isn't LAMP on every ship?
18:38 Q6: Ground vehicles on freight elevators?
22:06 Q7: DESYNC (45-page post + the fix that worked)
26:45 Q8: Why can't we sell or delete in-game earned ships?
30:49 Q9: NPC AI and Squadron 42's upgraded behaviors
37:28 Q10: Ground vehicle physics rework
41:57 Final thoughts: is this the communication we needed?
💬 What answer hyped you up the most? And which one made you want to eat your mic like I did at "at some point"? Drop it in the comments.
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