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How to use "Animate Shadow Clones" (a new extension for GDevelop)

Victris Games

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How to use "Animate Shadow Clones" (a new extension for GDevelop)

5 081 просмотр · 5 л. назад
Victris Games
3,56 тыс. подписчиков
5 081 просмотр · 5 л. назад
Example game (including source code): https://victrisgames.itch.io/shadowcl... In the game Braid, your character can travel backward in time, retracing the same path you've traveled. Likewise, in the game Celeste, Madeline is chased by copies of herself. This video will demonstrate a new extension for GDevelop called "ShadowClones" that will enable you to implement these same game mechanics, as well as many other possibilities. Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on. This extension can be used to: Make an object look faster, such as during a speed powerup. Give a 3D-like feel to a character Implement unique time-based elements, like teleporting a character back to a previous location Simulate the movement of a caterpillar or slinky Recreate games like snake or tron These object variables are provided to manage the shadow clones: ShadowCloneOrder: Shadow clone identifier, where 1 is the shadow clone closest to the primary object FramesBehindPrimary: The number of frames that the shadow clone is behind the primary object ShadowCloneGroupID: Shared identifier for the shadow clones that were created (Optional) Notes: For shadow clones to work, this action must be run every frame. The ShadowCloneObject cannot be the PrimaryObject, but it can be a duplicate object. For animations to work, the PrimaryObject and ShadowCloneObject must use the same animation numbers. Victris Games on Twitter:   / victrisgames   Victris Games on Discord:   / discord