Hide & Seek AI in Unreal Engine 5 – Part 3 | AI Perception System Upgrade
D3kryption
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Hide & Seek AI in Unreal Engine 5 – Part 3 | AI Perception System Upgrade
1 725 просмотров · 7 мес. назад
D3kryption
11,8 тыс. подписчиков
1 725 просмотров · 7 мес. назад
Welcome to *Part 3* of the Hide & Seek AI series in Unreal Engine 5!
In Episode 2, we built a system where the NPC searches for the player by checking different hiding locations using a basic line trace setup.
Now in this episode, we take things further by upgrading the AI to use **Unreal’s AI Perception system**.
This allows the NPC to **properly see and detect the player**, making the behaviour far more realistic, scalable, and production-ready.
🧠 *What We Cover:*
✅ Replacing line trace detection with AI Perception
✅ Setting up sight senses in Unreal Engine
✅ Detecting the player using perception events
✅ Improving AI awareness and responsiveness
✅ Integrating perception into the existing search system
✅ Making the AI behaviour more believable
This upgrade is a big step towards creating *smart, reactive AI systems* that can be used in:
• Stealth games
• Horror games
• Guard AI systems
• Investigation mechanics
• Dynamic NPC behaviours
If you're building AI in Unreal Engine, this is a key system you’ll want to understand.
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