TRUE FOOTBALL SIMULATION ENGINE - 80% development
Holland
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TRUE FOOTBALL SIMULATION ENGINE - 80% development
1 333 просмотра · 4 мес. назад
Holland
4,53 тыс. подписчиков
1 333 просмотра · 4 мес. назад
Before you ask when it will be released, I'll tell you right away that there isn't an official date yet. This is because, during development, I often find myself having to fix some aspects that conflict with the overall balance, which in my opinion is FUNDAMENTAL during the release phase. But not only that...sometimes, when I'm in the PES engine, I discover addresses that cause those notorious forcings that ruin the experience, as in this case.
This code block manages the "add_limit_vscom_win_rate" parameter.
What this function does:
It's precisely one of the algorithms that make up the so-called "scripting" or "momentum" in Konami's football games. The program checks your recent win rate against the computer, and if you're winning too many games in a row, this block activates and jumps to another at the address to "add_limit" your performance or artificially boost the CPU (perfect aim, doubled tackles) to break your winning streak.
This is why I haven't released yet: if I had released a week ago, this issue would still be present, but now I can prevent the game from penalizing you or pumping the CPU based on your previous wins.
The current state of development of TFSE will completely ignore your win rate calculation and will proceed without applying these artificial limits to the game.