Radosław Paszkowski - Mesh Shaders - The Future of Rendering
Digital Dragons
0:00 / 0:00
Radosław Paszkowski - Mesh Shaders - The Future of Rendering
17 083 просмотра · 1 год назад
Digital Dragons
10,5 тыс. подписчиков
17 083 просмотра · 1 год назад
The traditional rendering pipeline using Vertex shaders isn’t giving us enough freedom. Tessellation and Geometry shaders are just patches over a pipeline that doesn’t keep up with the modern times. So, what can we do? The answer to that is Mesh Shaders! A tech that is already successfully used in Alan Wake 2 and Unreal’s Nanite technology. We’ll explore how they can speed up your rendering, what meshlets are, and what else it can be used for. Come and see the tech of the near future!