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Eric Billingsley- Scoped-down design: Making a tiny roguelike

Roguelike Celebration

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Eric Billingsley- Scoped-down design: Making a tiny roguelike

7 547 просмотров · 2 года назад
Roguelike Celebration
16,7 тыс. подписчиков
7 547 просмотров · 2 года назад
How can we make games that are simple and focused, but still dynamic and varied? In this talk I'll go over the process of designing my roguelike, Into Ruins -- how I took inspiration from one of my favourite games (Brogue), and how the technical & creative restrictions of developing for the PICO-8 fantasy console led me to some interesting design decisions that gave the game its own flavour.