Call of Duty 3 Recomp Test 8 | More singleplayer and multiplayer.
Carl_Frags
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Call of Duty 3 Recomp Test 8 | More singleplayer and multiplayer.
8 237 просмотров · 3 нед. назад
Carl_Frags
150 подписчиков
8 237 просмотров · 3 нед. назад
Showcase of a new spinning icon QTE for both mouse and controller (toggle available for original), more dvars mapped out in MP, and better FPS performance.
Setup tool looks a bit better (Options need reorganization.)
In-game menus are looking MUCH better, functionality and placement needs refinement.
MP menus need work.
MP still needs it's DVARs mapped out. (Trying to account for server-sided dvar toggles and various settings.)
*some shadows/lights shafts still seem fucked.
Some effects are missing in certain areas (likely maximum entity, or memory issue.)
Custom crosshairs are working, f2 menu refinement (still needed in MP)
sv_cheats logic is passable. (watermark activation still needs a bit of work)
More aspect ratios with ultra-wide support (still working on custom support via X:X or X:XX:X where X is an integer)
Custom resolutions above 1080p are upscaled.
Options for stretched and letter-boxing. (Tried to replicate CSGO)
up to NATIVE 1080p rendering, This took a really long time. (Looking to increase this to 4-8K, without horrible stuttering; having issues with the 360's 256mb gpu memory swap constraint)
Waifu2x texture upscale options (requires restart, possible recompile and MP textures don't work)
Native color space fix; by default it was set to bt.709 which resulted in extremely dark textures in certain areas. (possible HDR toggle/feature, can't confirm it works properly)
Performance is slowly but surely getting better. (trying my best to lift what I can off the single xbox 360 GPU thread or migrate from emulating it entirely.)
More updates next week :)
Will release when it's finished.