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Call of Duty 3 Recomp Test 8 | More singleplayer and multiplayer.

Carl_Frags

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Call of Duty 3 Recomp Test 8 | More singleplayer and multiplayer.

8 237 просмотров · 3 нед. назад
Carl_Frags
150 подписчиков
8 237 просмотров · 3 нед. назад
Showcase of a new spinning icon QTE for both mouse and controller (toggle available for original), more dvars mapped out in MP, and better FPS performance. Setup tool looks a bit better (Options need reorganization.) In-game menus are looking MUCH better, functionality and placement needs refinement. MP menus need work. MP still needs it's DVARs mapped out. (Trying to account for server-sided dvar toggles and various settings.) *some shadows/lights shafts still seem fucked. Some effects are missing in certain areas (likely maximum entity, or memory issue.) Custom crosshairs are working, f2 menu refinement (still needed in MP) sv_cheats logic is passable. (watermark activation still needs a bit of work) More aspect ratios with ultra-wide support (still working on custom support via X:X or X:XX:X where X is an integer) Custom resolutions above 1080p are upscaled. Options for stretched and letter-boxing. (Tried to replicate CSGO) up to NATIVE 1080p rendering, This took a really long time. (Looking to increase this to 4-8K, without horrible stuttering; having issues with the 360's 256mb gpu memory swap constraint) Waifu2x texture upscale options (requires restart, possible recompile and MP textures don't work) Native color space fix; by default it was set to bt.709 which resulted in extremely dark textures in certain areas. (possible HDR toggle/feature, can't confirm it works properly) Performance is slowly but surely getting better. (trying my best to lift what I can off the single xbox 360 GPU thread or migrate from emulating it entirely.) More updates next week :) Will release when it's finished.