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I wanna Defeat the Discord Makers - Leehe Stage

not maxwell

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I wanna Defeat the Discord Makers - Leehe Stage

841 просмотр · 2 дня назад
not maxwell
687 подписчиков
841 просмотр · 2 дня назад
This is my best accomplishment in a video game, ever. I don't think anything comes close, not even Hold Right. Thank you to everyone who was so nice and supportive, and for all the people who kept me sane in calls and whatnot while i was playing this, It really means a lot to me. Cleared September 27th, 2026. Creators: Kamilia, Influcca, Shinobu, PowerNao, Biogom, Stonk, PDPlayer, Noah, Rkdehdtls, Zechul, Whiteshadow, Haegoe, 17Years, Master, Medley, ㅇyㅇ, Leehe. (9:54) is a whole section of the video which goes in-detail about the inputs required to clear this stage, and so on. I won't be listing strats in the description because (it would also take up far too many characters) of this. Hopefully it's somewhat entertaining and digestible, there's quite a bit of info and things i had to say, but i think more detail is better than not enough with something like this. It's been a week since I cleared this and it still seems unreal. I can't even say that doing this stage was like, a long term goal for me, since for years i'd just look at it and instantly deem it basically unreasonable. One day my friend michaxwx started going for this, and i had told them that if they do so, i'd stratfind for each save in the hopes to find pretty good strats that'll help, and i did. I spent quite a decent amount of time just figuring out each save and what i thought was the optimal ways to do them, which piqued my interest because while figuring out most of the saves, it seemed like something i could do (with the exception of 2-6, the stutter diagonal save). I ended up starting to play the game alongside micha, although they ended up putting it on the backburner due to very reasonable eye problems, and also because some saves are not too enjoyable to grind away at, i really wish them the best of luck if they come back to this. As much as i wish to say that this stage is impeccable, it's sadly not, it's extremely inconsistent- some saves are actually quite good (although usually the ones on the easier side), such as saves 1-1, 1-4, 1-7, 2-2, but the frustration and deeply questionable needle choices for some saves outweigh the good. There's so much to say about almost every save here, and very little room to do so, so i'll be kind of glossing over details in easier saves. Both the two water saves on screen 2 are the hardest, with some pretty challenging ones sprinkled about elsewhere. 1-1, 1-5, 1-6, are the hardest on screen 1, and 2-4, 2-6, 2-7, 2-8 are the hardest on screen 2. Playing everything up to the water saves was mostly enjoyable, although rough at some times (mainly 2-4, 1-5 & 1-6), but i liked it. 2-6 felt genuinely unrealistic for me to pull off for the longest while, it took many hours to even get a somewhat comfortable grip on a method where i could do the diagonals with a semblance of consistency, and even then, it took me well over 20 hours to pass them once from the start. I'm genuinely so glad that i never died past the diagonals. The stutters here are actually beyond absurd, it's impossible to even get close to consistent at them, add in the first jump aswell and it makes that problem even worse. Dm1 also does not include any directional tap fix, so to do a 1 frame direction movement, you have to press the key for over 20ms. This is genuinely diabolical while doing four 1 frame presses in such quick succession, i would die so often to just pressing a key barely short. 2-7 didn't seem too concerning when i was practicing and stratfinding, but in reality i just didn't understand it's main bottleneck. As mentioned in the video, mainly the shortened ex15 suffers heavily from uncontrollable water vstring. Whatever strat you do here, if you aim for 5f, etc, all has a sizable chance to just die from essentially luck. Pair this with the stutter heavy nature of this stage, the fact that it's all blue and you can't see the kid's feet too well, and the fact that it's still pretty hard without the vstring problems, and you have yourself some truly painful needle. And you have everything outside of the water too, with the 4f 1+2 being very easy to die to. I can't help but question the inclusion of squished diagonals in water as a whole, this stage would be substantially better without them, although easier, but god the ones in 2-7 were painful. (I could also question the inclusion of water, leehe's original k3 stage did not have any water in it at all). In the end i spent more time at the 2 water saves than i did everywhere else in the stage, combined. I'm very glad i stayed with it and got through this though, I was days away from just giving up on 2-7. I have really mixed feelings on this stage as a whole, mostly negative towards those two saves, but I still somewhat love that this exists, don't know if it was included as a joke, but even then, i can't say it's not kind of awesome how absurdly difficult this all is. Total session time: ~67:11:32 (41,204 deaths ingame, ~60k in jtool?) Almost 1 month of playing