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CONFRONTATION | FNF but SANS | Sliqriq

Sliqriq

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CONFRONTATION | FNF but SANS | Sliqriq

4 699 просмотров · 2 дня назад
Sliqriq
3,26 тыс. подписчиков
4 699 просмотров · 2 дня назад
Sans and Boyfriend art by ‪@irrationalbunches‬ Boyfriend NULL Sprites by ‪@ƏND3R_Dave‬ Original Sans sprites from Bones n' Notes https://gamebanana.com/mods/593https:... Sans Chromatic: https://gamebanana.com/tools/16309 _____________________________________________________________________ you should despise me. I don't want your forgiveness. The man who kicked you out... he's one step from owning your world. PLEASE. All of your friends... your enemies... gone forever... I have their blood on my hands, but they aren't dead yet. You aren't in his code. You can save everyone. YOU can reset the game. If you don't then... I really... I beg you. I'll do everything I can. Save your world. Undertale is a role-playing game with a top-down perspective, which has the player controlling the protagonist to explore the underground to interact with monsters and solve puzzles to progress. The protagonist can choose to befriend or kill monsters, which influences the story and determines the ending. Unlike traditional RPGs, it is possible to avoid killing all monsters, and grinding, backtracking, and sidequests are optional. The player, represented by the red heart icon, evading enemy attacks The random encounters in Undertale is turn-based and is the core of its gameplay: During the enemy's turn, they can have dialogue indicating their current mood, before attacking with bullet hell patterns. The player must move the protagonist's SOUL, represented by a red heart, to avoid attacks. As the game progresses, new elements are introduced in the form of attack types and SOUL modes. Attacks can be in different colors, some of which can heal the SOUL or be an obstacle. SOUL modes alters the SOUL's color and how it functions in a battle, and is often used versus bosses. During the protagonist's turn, they can use one of the four options per turn: FIGHT, ACT, ITEM, and MERCY. FIGHT damages the opponent with a quick-time event. Selecting an ACT can change the opponent's mood, or reveal information on the enemy. Using items can benefit the protagonist. If certain conditions are met, MERCY can be selected to spare the enemy, which ends the combat if the protagonist has successfully turned the monster's name to yellow. At the end of the battle, GOLD is earned. Killing an enemy rewards EXP and LV, but neither are given if an enemy is successfully spared. Undertale features witty and humorous dialogue, with occasional fourth wall breaks. The dialogue and locations can be drastically altered based on the player's actions. This ranges from minor options, killing and sparing monsters, and the SAVE feature. For the latter, almost every main characters possesses meta-knowledge. If the player quits or resets the game, these characters comment on the player's past action, or have a sense of familiarity from past playthroughs. Main story Long ago, two races ruled over the Earth: Humans and Monsters. One day, a war broke out between the two races. After a long battle, the humans were victorious. Seven of their greatest magicians confined the monsters to the underground with a magic barrier. However, this barrier is not perfect.