Spear Skills & a Diablo-Style Skill Tree in Unity | Embers of Olympus Devlog #4
Embers of Olympus
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Spear Skills & a Diablo-Style Skill Tree in Unity | Embers of Olympus Devlog #4
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Embers of Olympus
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5 просмотров · 2 нед. назад
Episode 4: Phase 1 begins. The cube game passed the fun test, so the Hoplite gets real skills: a spear thrust that pierces a whole line, a shield bash that stuns, a huge impale, a battle rally, and a Diablo-style skill tree to unlock them.
This episode covers Phase 1, Steps 11 and 12:
• A data-driven skill system: every skill is a data asset (cost, cooldown, targeting, effects), not code
• Global cooldown and skill cooldowns, sped up by Attack Speed
• Valor, the Hoplite's resource: build it by striking, spend it on big moves
• Five Hoplite skills from the game's design: Strike, Piercing Thrust, Shield Bash, Impale, Rally
• A six-slot hotbar with cooldown sweeps and a Valor bar
• Three skill trees: Phalanx, Doru and Andreia, with every node from the design
• One point per level; tiers unlock at 5, 10 and 15 points in a tree (Diablo 2 style)
• Passives like Close Order that only work when an enemy is close
• A respec button, and why some nodes say "Later"
AI used in this episode: Claude Code (Anthropic) wrote the C# scripts, the skill and tree data generators, the UI and the tests. I designed the classes and skill trees, reviewed everything, and played and tuned it in Unity myself.
🔥 Devlog & roadmap: https://embersofolympus.com/devlog
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