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Spear Skills & a Diablo-Style Skill Tree in Unity | Embers of Olympus Devlog #4

Embers of Olympus

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Spear Skills & a Diablo-Style Skill Tree in Unity | Embers of Olympus Devlog #4

5 просмотров · 2 нед. назад
Embers of Olympus
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5 просмотров · 2 нед. назад
Episode 4: Phase 1 begins. The cube game passed the fun test, so the Hoplite gets real skills: a spear thrust that pierces a whole line, a shield bash that stuns, a huge impale, a battle rally, and a Diablo-style skill tree to unlock them. This episode covers Phase 1, Steps 11 and 12: • A data-driven skill system: every skill is a data asset (cost, cooldown, targeting, effects), not code • Global cooldown and skill cooldowns, sped up by Attack Speed • Valor, the Hoplite's resource: build it by striking, spend it on big moves • Five Hoplite skills from the game's design: Strike, Piercing Thrust, Shield Bash, Impale, Rally • A six-slot hotbar with cooldown sweeps and a Valor bar • Three skill trees: Phalanx, Doru and Andreia, with every node from the design • One point per level; tiers unlock at 5, 10 and 15 points in a tree (Diablo 2 style) • Passives like Close Order that only work when an enemy is close • A respec button, and why some nodes say "Later" AI used in this episode: Claude Code (Anthropic) wrote the C# scripts, the skill and tree data generators, the UI and the tests. I designed the classes and skill trees, reviewed everything, and played and tuned it in Unity myself. 🔥 Devlog & roadmap: https://embersofolympus.com/devlog 🎮 Community: https://theghoppers.com/embers-of-oly... #gamedev #devlog #unity #indiegame #arpg