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Fatal Fury: King of Fighters Playthrough - Andy Bogard

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Fatal Fury: King of Fighters Playthrough - Andy Bogard

451 просмотр · 2 года назад
GamezR4EvA_Plus!
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451 просмотр · 2 года назад
Fatal Fury is another great fighting game from the 90s. A much smoother and faster pace compared to Street Fighter but just a tad bit simpler and less fighters to choose from compared to Street Fighter II- still a fun, very enjoyable and welcomed fighting game to add to the Genre. Andy Bogard Playthrough 00:00 - Intro 00:29 - Vs. Duck King 02:12 - Vs. Richard Meyer 03:36 - Bonus Area #1 04:01 - Vs. Michael Max 05:45 - Vs. Tung Fu Rue 07:51 - Bonus Area #2 08:25 - Vs. Hwa Jai 10:00 - Vs. Raiden 11:57 - Bonus Area #3 12:36 - Vs. Billy Kane 14:57 - Vs. Geese Howard 16:56 - End Title: Fatal Fury: King of Fighters Developer: SNK Genre(s): Fighting Mode(s): Single-player, Tag-Team, Versus Series: Fatal Fury Platform(s): Arcade, Neo Geo AES, Neo Geo CD, Mega Drive/Genesis, Super NES, X68000, PlayStation 2, PSN, PlayStation 4, Nintendo Switch, Xbox One Release Date(s): 1991: Arcade / Neo Geo AES 1992-1993: Super NES / Mega Drive/Genesis, X68000 1994-1996: Neo Geo CD Fatal Fury: King of Fighters, known as Garō Densetsu: Shukumei no Tatakai (餓狼伝説 ~宿命の闘い~, Hungry Wolf Legend: The Battle of Destiny) in Japan, is a 1991 head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series, as well as the first game to depict the fictional "King of Fighters" tournament, which became the basis for the later The King of Fighters games. The game was designed by Takashi Nishiyama, the creator of the original Street Fighter (1987) at Capcom. After leaving Capcom for SNK, Nishiyama wanted to create a fighting game with a storyline and characters that were easier to empathize with, something he wasn’t able to achieve with Street Fighter. Fatal Fury, which Nishiyama envisioned as a spiritual successor to Street Fighter, was developed around the same time as Street Fighter II (1991). While Street Fighter II placed more emphasis on combos, Fatal Fury placed more emphasis on the timing of special moves as well as storytelling, which are two features that he failed on during the original Street Fighter. In Japan, Game Machine listed Fatal Fury: King of Fighters on their January 1, 1992 issue as being the third most-successful table arcade unit of the month. It went on to be Japan's fourth highest-grossing arcade game of 1992, below Street Fighter II (two versions) and Captain Commando. In North America, RePlay reported Fatal Fury to be the second most-popular arcade game in February 1992.