【Borderlands4】Mission Impossible? BLUE Harlowe 15:46 Platinum True M2O Takedown!
Unknown Peashooter
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【Borderlands4】Mission Impossible? BLUE Harlowe 15:46 Platinum True M2O Takedown!
2 619 просмотров · 5 дней назад
Unknown Peashooter
74 подписчика
2 619 просмотров · 5 дней назад
Still working on different Harlowe Builds...
Core Skill: Blue-tree Augment – "Strange Attractor" : Gun damage dealt to non-Stasis targets uses 75% of the calculated damage value as a base to ricochet toward all Stasis targets, dealing Active Skill Splash damage.
The Double Dipping (using the calculated value as a base) and the overall conversion multipliers are incredibly generous; however, the requirement to shoot at non-Stasis units feels rather counter-intuitive. The ricocheting shrapnel has a splash radius, meaning standing too close to Stasis enemies can lead to instant self-inflicted knockdowns. Yet, against clustered enemies, the damage output is massive—after all, the gun damage receives a multiplier, converts into Active Skill Damage, and then receives another multiplier.
The core concept of this build is: use high burst damage to quickly kill Stasis units via ricochets; the Stasis effect then automatically spreads to another nearby enemy, creating a semi-automated "ricochet-to-clear" loop. Since both the high-burst gun damage and the terrifying converted Active Skill Damage can be stored within the GroundBreaker, you can control two minor enemies with Stasis, then keep shooting BOSS to trigger ricochet and accumulate massive gun and action skill damage, and then execute a "Slam-GroundBreaker" move right next to the boss to finish it off (when combined with the movement techniques shown in previous videos, this can unleash an "8x GB" strike in this build, 10x at most).
Another clever touch that greatly improves the "quality of life" while traversing maps is the "First Impression" effect on the shotgun version: it instantly refreshes the Active Skill and Draupner ammo, leaving almost no downtime in damage output. Additionally, the "Weapon Equip Speed" stat from the enhancements significantly reduces the wind-up time when drawing heavy ord, greatly improving the actual combat experience.
Unfortunately, the Level 60 version lacks the 5 skill points needed to invest in the Red tree; once the Level 70 version arrives, a "Red-Green tree swap" strategy will allow for a 5-second kill on the final boss.
And i do not recommend newcomers try the Blue-tree Harlowe build in the current version.