Unity Enemy AI a Mess of If-Statements? State Machine for Patrol, Chase & Attack
DevForge Unity
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Unity Enemy AI a Mess of If-Statements? State Machine for Patrol, Chase & Attack
38 просмотров · 7 дн. назад
DevForge Unity
5 подписчиков
38 просмотров · 7 дн. назад
Is your Unity enemy AI a pile of booleans where a dead enemy still chases the player? Shown in a real Unity build: why isChasing/isAttacking/isDead flags break, the quick enum + switch version, scalable state classes with Enter/Tick/Exit, line-of-sight with a raycast and field of view, patrol, chase, attack and search states on a NavMesh, the isStopped freeze bug, and stopping flickering states with hysteresis.
Full guide to Unity enemy AI with a state machine:
https://devforgeunity.com/unity-enemy...
More Unity tutorials: https://devforgeunity.com
Chapters:
0:00 Intro
0:27 Why booleans break
0:59 Enum and switch
1:27 State classes
2:08 Giving the enemy eyes
2:49 Attack, freeze and search
3:52 Flickering states
4:46 Recap
#unity #gamedev #unitytutorial #gameai #indiedev