Realistic Car Crash Physics Test | Soft-Body Damage Prototype
Stellarica Interactive
0:00 / 0:00
Realistic Car Crash Physics Test | Soft-Body Damage Prototype
6 578 просмотров · 8 месяцев назад
Stellarica Interactive
384 подписчика
6 578 просмотров · 8 месяцев назад
This is an early prototype focused on realistic, physics-driven car crash simulation.
All deformation, impacts, and vehicle behavior are calculated in real time with physical correctness, no pre-baked animations or scripted damage.
The video demonstrates:
• Head-on and angled wall impacts
• Vehicle-to-vehicle collisions (including T-bone crashes)
• Repeated impacts showing deformation persistence
• Collisions with different masses and rigid obstacles
The simulation is built using Godot Engine, with a custom car damage and deformation system implemented on top of Jolt Physics.
Slow-motion segments are included to highlight deformation accuracy and physical response.
This project is part of an ongoing experimental car physics game developed independently.
Discord: / discord
Web: https://stellarica.io?src=yt
If you'd like to support the project:
https://ko-fi.com/stellaricainteractive
Instagram: / stellarica.interactive
Facebook: / stellaricainteractive
TikTok: / stellarica.interactive
Mastodon: https://mastodon.social/@stellarica
Bluesky: https://bsky.app/profile/stellarica-i...
X: https://x.com/Stellarica_io