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Realistic Car Crash Physics Test | Soft-Body Damage Prototype

Stellarica Interactive

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Realistic Car Crash Physics Test | Soft-Body Damage Prototype

6 578 просмотров · 8 месяцев назад
Stellarica Interactive
384 подписчика
6 578 просмотров · 8 месяцев назад
This is an early prototype focused on realistic, physics-driven car crash simulation. All deformation, impacts, and vehicle behavior are calculated in real time with physical correctness, no pre-baked animations or scripted damage. The video demonstrates: • Head-on and angled wall impacts • Vehicle-to-vehicle collisions (including T-bone crashes) • Repeated impacts showing deformation persistence • Collisions with different masses and rigid obstacles The simulation is built using Godot Engine, with a custom car damage and deformation system implemented on top of Jolt Physics. Slow-motion segments are included to highlight deformation accuracy and physical response. This project is part of an ongoing experimental car physics game developed independently. Discord:   / discord   Web: https://stellarica.io?src=yt If you'd like to support the project: https://ko-fi.com/stellaricainteractive Instagram:   / stellarica.interactive   Facebook:   / stellaricainteractive   TikTok:   / stellarica.interactive   Mastodon: https://mastodon.social/@stellarica Bluesky: https://bsky.app/profile/stellarica-i... X: https://x.com/Stellarica_io