Перейти к содержимому

The History of No Man's Sky: From Launch Backlash to a 10-Year Comeback | Know Your Game

MrMcspicey

0:00 / 0:00

The History of No Man's Sky: From Launch Backlash to a 10-Year Comeback | Know Your Game

232 просмотра · 5 дней назад
MrMcspicey
315 подписчиков
232 просмотра · 5 дней назад
No Man's Sky grew from Hello Games' work on Joe Danger and a private experiment inside a tiny studio into one of gaming's longest-running recovery stories. This episode follows Project Skyscraper, the 2013 flood, the procedural tools behind its universe, the launch backlash, Foundation, and ten years of free updates. This Know Your Game episode about No Man's Sky looks at robot tourists that tested generated planets, Grant Duncan's rule-driven art direction, and 65daysofstatic and Paul Weir's reactive soundtrack. It also covers VocAlien, technology shared with Light No Fire, No Man's Sky: Journeys, and why Sean Murray still plays the unpatched 2016 build. Know Your Game is a MrMcspicey series exploring the history, people, technology, art, and strange stories behind video games. Chapters: 0:00 No Man's Sky 0:28 Hello Games Before No Man's Sky 1:01 Project Skyscraper 1:17 The Christmas Eve Flood 1:36 Building a Procedural Universe 1:58 Robot Tourists and Procedural Art 2:53 A Procedural Soundtrack 3:39 Hype, Multiplayer, and the Launch 4:23 Foundation and the Recovery 4:57 A Decade of Updates and Awards 5:29 Light No Fire Feeds Back 5:53 No Man's Sky: Journeys 6:19 The Original 2016 Build 7:01 Final Thoughts Sources / Credits: About Us: https://hellogames.org/about-us/ Join Us: https://hellogames.org/join-us/ No Man's Sky on Steam: https://store.steampowered.com/app/27... No Man's Sky for PlayStation: https://www.playstation.com/en-us/gam... No Man's Sky for Xbox: https://www.xbox.com/en-US/games/stor... Joe Danger: https://hellogames.org/games/joe-danger/ The Secret Story Behind No Man's Sky: https://www.gameinformer.com/b/featur... World Without End: https://www.newyorker.com/magazine/20... The Flood: https://www.nomanssky.com/2014/01/the... Building Worlds Using Math(s): https://www.gdcvault.com/play/1024514... Inside the Artificial Universe That Creates Itself: https://www.theatlantic.com/technolog... Crafting the Endless Cosmos of No Man's Sky: https://www.thesixthaxis.com/2014/06/... Art Direction Bootcamp: How I Learned to Love Procedural Art: https://www.gdcvault.com/play/1021805... How 65daysofstatic Built No Man's Sky's Infinite Soundtrack: https://www.wired.com/story/no-mans-s... The Sound of No Man's Sky: https://www.gdcvault.com/play/1024067... No Man's Sky Coming to PS4: https://blog.playstation.com/2014/06/... Sean Murray on No Man's Sky Next and the launch backlash: https://www.theguardian.com/games/201... How sky-high hype formed a storm cloud over No Man's Sky's release: https://arstechnica.com/gaming/2016/0... Foundation Update Incoming: https://www.nomanssky.com/2016/11/dev... Foundation Update: https://nomanssky.azureedge.net/found... No Man's Sky: Cosmos: https://www.nomanssky.com/2026/09/no-... Voyagers Update Drives Highest No Man's Sky Player Counts Since Launch: https://hellogames.org/2025/09/08/voy... BAFTA Evolving Game: https://www.bafta.org/awards/games/ev... The Game Awards: Best Ongoing: https://thegameawards.com/nominees/be... No Man's Sky: Worlds Part I: https://www.nomanssky.com/2024/07/no-... Worlds Part I Update: https://www.nomanssky.com/worlds-part... Light No Fire will follow the No Man's Sky update model: https://www.pcgamer.com/games/surviva... No Man's Sky: Journeys - New Album: https://www.65daysofstatic.com/no-man... Sean Murray still loves playing the 2016 version of No Man's Sky: https://www.pcgamer.com/games/action/... Sean Murray says the team's problem-solving was No Man's Sky's true peak: https://www.gamesradar.com/games/surv... Why Hello Games still updates No Man's Sky: https://www.gamesradar.com/games/surv... Hashtags: #NoMansSky #HelloGames #KnowYourGame