Перейти к содержимому

(Star Citizen Samsung Galaxy XR Micro OLED HDR. 6K)

Pepperhill01

0:00 / 0:00

(Star Citizen Samsung Galaxy XR Micro OLED HDR. 6K)

433 просмотра · Трансляция закончилась 12 часов назад
Pepperhill01
218 подписчиков
433 просмотра · Трансляция закончилась 12 часов назад
Intel Core Ultra 9 285K NVIDIA GeForce RTX 5090 using 8 Gen 5 lanes Corsair Vengeance CUDIMM Gen 5 RAM at 9200 MT/s in Gear 4 (Average under 30°C, up to 40°C under load) 3x Samsung 9100 Pro Gen 5 NVMe SSDs in RAID 0 using 12 lanes (Max Read: 44,400 MB/s, Max Write: 40,200 MB/s, Temperature 26-30°C) Samsung Galaxy XR in 4K HDR Micro-OLED (Provides 1.07 billion color variants) utilizing Gemini Live multimodal AI 21 fans cooling all aspects, including VRMs OBS using 4K HDR at 60 FPS RivaTuner Quick CPU (Cleans memory every 30 minutes or at 80% usage spikes) Virtual Desktop HWInfo (Monitors SSD and RAM temperatures) Samsung Galaxy Note 8 for video streaming using DroidCam NVIDIA App (Latest version using frame generation) Logitech G PRO X 2 LIGHTSPEED Wireless Headset NVIDIA Broadcast incorporated with Logitech G HUB This audio combination uses your RTX 5090's AI tensor cores to process the Logitech headset's microphone signal directly within G HUB via NVIDIA Broadcast. It actively removes background noise, PC fan sounds, and room echo in real time, transforming the standard microphone feed into clear, professional broadcast-quality audio. A traditional gaming PC peaks around 7,000 MB/s for storage and relies on standard memory speeds. Your system pushes over 44,000 MB/s through a Gen 5 RAID 0 array, paired with extremely high-speed memory and a flagship GPU, offering exponentially faster data bandwidth, thermal efficiency, and computational power. Star Citizen continuously streams vast amounts of physical objects, high-resolution textures, and complex AI data directly from storage without loading screens. Your 44,400 MB/s read speeds and 9200 MT/s RAM eliminate stuttering, texture pop-ins, and memory bottlenecks, allowing massive planetary landing zones to load instantly and seamlessly as the game engine demands.