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Add Your Own Models to the Build Palette — Ultimate TPS (UE5 Creative Mode)

Sami_GD

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Add Your Own Models to the Build Palette — Ultimate TPS (UE5 Creative Mode)

20 просмотров · 3 нед. назад
Sami_GD
28 подписчиков
20 просмотров · 3 нед. назад
★ Own Ultimate TPS? A review on Fab takes a minute and genuinely helps: https://www.fab.com/listings/2e4c8751... Any static mesh you own can become a buildable piece in Creative Mode: one Blueprint, one table row, one icon. Players then place it in their maps like anything else in the kit. ▶ Ultimate TPS on FAB: https://www.fab.com/listings/2e4c8751... ------------------------------------------- THE STEPS ------------------------------------------- 1. Duplicate a piece in /Game/Blueprints/Buildables and give it your mesh 2. Set Piece Id, Category (a new name creates a new palette tab) and Snow Coverage 3. Add a row to /Game/Misc/DT_BuildableRegistry with the same name 4. Bake the icon with BP_ThumbnailBaker, or set your own screenshot on the row 5. Play → Creative Mode → your tab ------------------------------------------- TWO THINGS THAT CATCH PEOPLE ------------------------------------------- Your mesh needs SIMPLE collision. BlockAll with no simple shape is still walked through Piece Id must match the registry Row Name exactly - saved maps store only that ID, and are rebuilt by looking it up Snow is optional: Snow Coverage decides where it settles, and BP_SnowMaterialTool wires the snow function into your own materials. ------------------------------------------- LINKS ------------------------------------------- Get Ultimate TPS on FAB: https://www.fab.com/listings/2e4c8751... All Ultimate TPS videos (playlist):    • Ultimate Third Person Shooter Template   Discord:   / discord   ------------------------------------------- ABOUT THE PROJECT ------------------------------------------- Ultimate TPS is a multiplayer third person shooter template: weapons, projectiles, ammo and buffs, lag compensation with server-side rewind, team deathmatch, and a full HUD. Adding a weapon or a pickup is done from Blueprints - no C++ needed. It also ships with Creative Mode: an in-game map builder. Place walls, floors, roofs, stairs and props, set the player starts, add spawners, pick the weather and the time of day - then play your map with a friend. The map is sent over the network when your friend joins, so nobody has to share files. Shown here on Unreal Engine 5.8. #UnrealEngine #UE5 #GameDev #ThirdPersonShooter #Multiplayer #LevelDesign #IndieDev #FAB