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【QQQbeats!!!】 DUOps Levels 16-20 (3-Stars)

Zen

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【QQQbeats!!!】 DUOps Levels 16-20 (3-Stars)

321 просмотр · 6 мес. назад
Zen
523 подписчика
321 просмотр · 6 мес. назад
Here are the newest DUOps levels released in this update of QQQbeats!!!, and man, what a hassle all of these were. Just like the previous 5, attack power is much needed for all of these, and you definitely need to take advantage of the boost-ups they offer. Despite my struggles, I am happy to finally get 3-stars on these new levels because it took me 4 days to get them all unlike the others. 0:00 Lv. 16 Sciurus (Ocean Invaders) For the first time in DUOps, we finally have a stage rule, and it helps considering the majority is Blue Bubbles. The Fevers will not all be blue patterns unfortunately, though, that doesn't stop anyone from not beating the level. In this level, my partner and I used Fubuki and Bingo respectively. The original plan was for me to use Fubuki and for them to use Bingo, but because they couldn't figure out the hack patterns due to visibility, we decided to switch, and it worked out to where we used our skills at the same time. 4:00 Lv. 17 Ratufa (Bishoujyo Muzai Pirates) Not only is this an annoying ass song, it is also an annoying ass level. The rule gives us something that we cannot really take advantage off due to the small amount of bubbles it offers, so we have to rely on boost after successfully clearing the hack patterns. It took my partner and I quite a bit to get it right, and used characters that would benefit us in the long run, and because of that, we actually got the 3 stars on our first clear. 7:49 Lv. 18 Siberian (PEEK-A-BOO) Compared to the other levels, this song is a bit slower, but it is kinda like the story mode level in Touhou Spell Bubble, where red is the advantage here, so for the most part, it wasn't too bad. However, this feels like a pay-to-win level because I really think Flandre is the only useful character in this level, and then Mori can use her skill very well too. I am sure there are other characters like Ceena that can be used, but I never gave it a shot. 11:48 Lv. 19 Glyphotes (Brain Power) Out of all the levels that came out, this is actually imo the easiest considering the hack pattern is not as bad as the others. That one really puts your brain to use. While it may look like the rule is a disadvantage, it does not really affect your play as much. All you can really do is rely on attack power, which is why I only went for Nakago. The attacks aren't all bad either, and considering the song is 6 minutes long and fast, I think you can get it very easily if you play your card right. This is another level in this update where my partner and I got 3 stars first clear. 17:50 Lv. 20 Cedromurinae (Downburst) THIS LEVEL IS THE MOST BROKEN/CURSED LEVEL IVE EVER PLAYED!!!! will make another video explaining it because I actually went over the 5000 word limit trying to type up what happened in this level Now, here is my case of winning this. Because I live on the other side of the world compared to most players, I decided to go with a CPU, and my usual partner couldn't help me due to their schedule. Some CPUs are useful but for the most part, lol. Because I notice that the desync doesn't affect when playing with a CPU, I decided to not go for Xynada because I care about attack power. Luckily the roulette pulled Mori and her skill is so good for this level. Once we got through the 2nd hack pattern, red attack goes up, so during the play, there are 2 red fever patterns we have to get because 1 fever pattern wasn't going to be enough to bring it down. After the first red pattern, that's when Mori used her skill, giving us a good amount of reds each shot bubbles were sent, and it brought the health down to a good amount, then after successfully activating the second red pattern, that's when I used my skill, and we were that close until it brought us to the final hack pattern. I was hoping not to waste any time clearing it, and I think I did pretty good, though not in the same level as the CPU. After that, it was just a matter of hitting every bubble, and we finally did it! I was so happy it was finally over; it was the most stressful thing I have ever done in this game. I'm never touching this level again until they patch it. Another thing is that the stage rule is so annoying to deal with. You just have to be careful with how much bubbles you add, otherwise you won't have fun. 22:56 END That's pretty much it. I didn't really explain much about the hack patterns because it was pretty much the same as the previous 5, where you have to use the long indicator and use precision. Unfortunately, I will not go for clearing songs with a minute left due to the stress of these levels. I will decide if I want to showcase what the update/DLC offered, but for now, I need a break. Thank you again to 5argon for your help. They have gotten really good at aiming their bubbles in the hack patterns without the long indicator, unlike me lol. Error: at 13:37, it is supposed to be BPM: 346. rendering issue X (Twitter): https://x.com/zhanzenxi