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AI 如何取代 3D 建模?3D技術進化史

孫拓海Taku

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AI 如何取代 3D 建模?3D技術進化史

48 542 просмотра · 1 день назад
孫拓海Taku
17,5 тыс. подписчиков
48 542 просмотра · 1 день назад
本期影片我們就來聊聊 3D 技術是如何發展到今天的~ ❤️感謝 Meshy AI 贊助本期影片,這是我的專屬優惠碼:STHH01 ⬇️新用戶憑此碼可以 6折 開通會員~ https://meshy.ai 參考資料: [1] PIEGL L, TILLER W. The NURBS book[M]. 2nd ed. Berlin: Springer, 1997. [2] CATMULL E, CLARK J. Recursively generated B-spline surfaces on arbitrary topological meshes[J]. Computer-Aided Design, 1978, 10(6): 350-355. [3] DEROSE T, KASS M, TRUONG T. Subdivision surfaces in character animation[C]//Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques. New York: ACM, 1998: 85-94. [4] COHEN J, OLANO M, MANOCHA D. Appearance-preserving simplification[C]//Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques. New York: ACM, 1998: 115-122. [5] COOK R L, TORRANCE K E. A reflectance model for computer graphics[J]. ACM Transactions on Graphics, 1982, 1(1): 7-24. [6] ZHAO Z, LAI Z, LIN Q, et al. Hunyuan3D 2.0: scaling diffusion models for high resolution textured 3D assets generation[EB/OL]. (2025-01-21)[2026-10-22]. [7] MESHY. Meshy 7.1: attention to the closest detail[EB/OL]. (2026-09-10)[2026-10-22]. [8] MESHY. Image to 3D API[EB/OL]. [2026-10-22].