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[BMS] U9 - paraoka / futher

Dolphin

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[BMS] U9 - paraoka / futher

6 125 просмотров · 9 лет назад
Dolphin
347 подписчиков
6 125 просмотров · 9 лет назад
What happens at the end here? I'll tell you! This BMS file has a #RANDOM command with 6 different #IF statements. A #RANDOM command is like a dice toss, however the dice has as many sides as you define yourself. The game sees this command, generates a random number based on the value specified in the #RANDOM command (where in this case, it is 6). Any of these numbers correspond to an #IF statement. Say if you have #RANDOM 10, the game will pick a random number from 1 to 10. If it picks, say 7, then the statements following #IF 7 will thread into action. Every #IF statement in this chart changes the BPM of the song at 1:30 and one of the possible outcomes is a negative BPM, which is the outcome displayed in this video. However, if the last BPM in a song is negative, LR2 will never leave the gameplay screen unless you exit yourself. The #IF statements in this BMS may yield these results: #IF 1: change BPM to 9888 #IF 2: change BPM to 3390 #IF 3: change BPM to -45 #IF 4: change BPM to 6666 #IF 5: change BPM to 65535 #IF 6: change BPM to 908