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17-13: Yes, She Blends! (Arknights)

medicami

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17-13: Yes, She Blends! (Arknights)

480 просмотров · 5 дн. назад
medicami
198 подписчиков
480 просмотров · 5 дн. назад
Less of a practical guide, I just wanted show my solution to this stage. Song is Pete's Party by Peter Fenn, AKA that song used for the Will It Blend theme. Enable captions for commentary. SS modifiers: enemy gains weight and deployment limit minus 3. Did anyone actually try pushing the big guys into the pit? SQUAD DEETS: Myrtle S1M3; ModX3: add Bagpipe and instant DP. This specific strategy doesn't need a lot of DP so honestly you could just run Myrtle and Flametail or someone else and probably be fine. Flametail/Bagpipe: the specifics don't really matter, they mostly exist to gain DP and block a little so feel free to swap with whatever. Retreat Flametail and put Ethan down or something. Or just throw Wis at the problem. Sakiko S1M3; Modγ3: There isn't a SP reduction for mastery so you probably don't need it, or the module, probably. Umiri S1M3; no Mod: If you didn't know, Umiri activates S1 when Sakiko does, so if you can have Saki spam S1, Umiri will too. Ch'en S2M3; ModX3: an SP battery for the blender. You might be able to get away without mastery or module. Virtuosa S1M3; ModX2: You might be able to get away without the module but I would recommend the mastery. Folinic S2M3; Modγ1: Can replace with an AOE medic, Reed Alter S2/3, Kal Alter S2, etcetera. Robots/Fast Redeploy for finding leaks if they get out of hand.